A couple of them look to do the same thing, create an image of a specific height and width and specify the format. They all return a pointer to a texture. I just haven't gotten down to what Usage is.
WRT rendering to an image, I've figured out how to do it, though it's gotten me so deep into DirectX that I may never have normal dreams again. What's kewl is dealing with the fact that alpha blending on a per pixel basis works very nicely. I've used one of those functions to create a surface for my Image class, which I'm still working on and it seems to work well.
Lilith, Night Butterfly
I'm not a programmer but I play one in the office