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Dark Physics & Dark A.I. & Dark Dynamix / FPSC Model Pack Animating

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bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 15th May 2008 12:57
Hi, i am making a function that will animate any FPSC model entity to DBP.

Here is my function:



I am using the FPSC animation table, but i cannot seem to find some of the animations like attack, and moving backwards.

Some help?


Dont delete my sig mods, it is 600X120...
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 15th May 2008 15:20
I think you posted in the wrong board.

bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 15th May 2008 16:57
Well, not really?

It could go in Dark A.I, and FPSC Models.


Dont delete my sig mods, it is 600X120...
bergice
17
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Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 15th May 2008 20:16
Ok, i found a way to get their different keyframes.

I made a program that will display the current keyframe and i can shuffle the frames and write down those i need


Dont delete my sig mods, it is 600X120...
FredP
Retired Moderator
18
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Joined: 27th Feb 2006
Location: Indiana
Posted: 15th May 2008 22:13
There should be a list of all of the keyframes and what they do somewhere in the FPSC forums.That's assuming you are using the standard FPSC biped.Custom jobs and some of the newer characters are a whole other ball game.
Another option might be to check out scripts in the FPSC scripts forum.There are AI scripts there that will give you some idea of what characters do and what keyframes they do them in.
Checking out a standard FPSC character's .fpi file couldn't hurt either.
There are actually several FPSC ready skeletons (at least one for Milkshape 3D and one for the almighty 3DS Max) that you can download.

The floating skull is gone but the flames burn on!!!
bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 15th May 2008 22:40
There should be a list of all of the keyframes and what they do somewhere in the FPSC forums.That's assuming you are using the standard FPSC biped.

There is always the Animation table


Custom jobs and some of the newer characters are a whole other ball game.

Yes i know
They should stick to the normal i think :/


Checking out a standard FPSC character's .fpi file couldn't hurt either.
code]

I know, it tells the keyframes but not what they do XD


There are actually several FPSC ready skeletons (at least one for Milkshape 3D and one for the almighty 3DS Max) that you can download.

Where is the one for 3ds max?
That would be appreciated!


Thanks for reply


Dont delete my sig mods, it is 600X120...

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