didnt work
Got this now
1>Main.obj : error LNK2019: unresolved external symbol "void * __cdecl operator new[](unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??_U@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z) referenced in function "public: char * __cdecl std::_DebugHeapAllocator<char>::allocate(unsigned int,void const *)" (?allocate@?$_DebugHeapAllocator@D@std@@QAAPADIPBX@Z)
1>Terrain.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new[](unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??_U@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)
1>3DWLoader.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new[](unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??_U@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)
1>3DWScene.obj : error LNK2001: unresolved external symbol "void * __cdecl operator new[](unsigned int,struct std::_DebugHeapTag_t const &,char *,int)" (??_U@YAPAXIABU_DebugHeapTag_t@std@@PADH@Z)
1>Main.obj : error LNK2019: unresolved external symbol "struct std::_DebugHeapTag_t const & __cdecl std::_DebugHeapTag_func(void)" (?_DebugHeapTag_func@std@@YAABU_DebugHeapTag_t@1@XZ) referenced in function "public: char * __cdecl std::_DebugHeapAllocator<char>::allocate(unsigned int,void const *)" (?allocate@?$_DebugHeapAllocator@D@std@@QAAPADIPBX@Z)
1>Terrain.obj : error LNK2001: unresolved external symbol "struct std::_DebugHeapTag_t const & __cdecl std::_DebugHeapTag_func(void)" (?_DebugHeapTag_func@std@@YAABU_DebugHeapTag_t@1@XZ)
1>3DWLoader.obj : error LNK2001: unresolved external symbol "struct std::_DebugHeapTag_t const & __cdecl std::_DebugHeapTag_func(void)" (?_DebugHeapTag_func@std@@YAABU_DebugHeapTag_t@1@XZ)
1>3DWScene.obj : error LNK2001: unresolved external symbol "struct std::_DebugHeapTag_t const & __cdecl std::_DebugHeapTag_func(void)" (?_DebugHeapTag_func@std@@YAABU_DebugHeapTag_t@1@XZ)
1>3DWLoader.obj : error LNK2019: unresolved external symbol __CrtDbgReportW referenced in function "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __thiscall std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::operator[](unsigned int)" (??A?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QAEAAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@I@Z)
1>3DWScene.obj : error LNK2001: unresolved external symbol __CrtDbgReportW
1>3DWLoader.obj : error LNK2019: unresolved external symbol "void __cdecl std::_Debug_message(wchar_t const *,wchar_t const *,unsigned int)" (?_Debug_message@std@@YAXPB_W0I@Z) referenced in function "public: class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > & __thiscall std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >::operator[](unsigned int)" (??A?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QAEAAV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@I@Z)
1>3DWScene.obj : error LNK2001: unresolved external symbol "void __cdecl std::_Debug_message(wchar_t const *,wchar_t const *,unsigned int)" (?_Debug_message@std@@YAXPB_W0I@Z)
1>Debug\Dark GDK - 3D Game1.exe : fatal error LNK1120: 4 unresolved externals
Niels Henriksen
www.tales-of-the-realms.com