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FPSC Classic Product Chat / FPSC X-Gen Launch competition

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G Myton
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Location: York (United Kingdom)
Posted: 17th May 2008 03:06
With the Launch of X-Gen next year and The announcment that X-Gen Gaming will be running a FPS-Creator Dedicated Service this seemed the best time to announce The FPSC X-Gen Launch competition.

It's running from May this year till December the 1st 2008, there are big prizes for the winning developer/team.

1st Instant Publishing on the X-Gen Preimium Service and a Trophy
2nd Publishing on the X-Gen-Gaming Service for Free
3rd Publishing on the X-Gen Community Service

All 10 runners up recive a Certificate and a Discount on publishing on X-Gen Preimium or X-Gen Gaming.

if you have not heard of X-Gen or The Ripper Platforn Check it out here

the entry form take's about a minute to complete and can be found here


www.akiodigital.co.uk
Punk13
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Location: In EpikLand!
Posted: 17th May 2008 03:24
cool But i really dont get it, is it just a database to hold and download your games

ThankX
Punk13

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AlanC
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Posted: 17th May 2008 07:49
Quote: "cool But i really dont get it, is it just a database to hold and download your games"


His new "X-Gen" is a program that people can download and from there, buy and download games from a database. Like iTunes, Wii store, or the TGC store only for games. Thats what I think it is.

I have some questions about the "X-Gen",

1. What programing language are you using? DBP?
2. Is it like http://forum.thegamecreators.com/?m=forum_view&t=89634&b=5 ?
3. Is it just for PC games?

I love the idea, and I hope it works out for you.


Silvester
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Posted: 17th May 2008 09:14
Did anybody say "STEAM Clone"?
AlanC
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Posted: 17th May 2008 10:27 Edited at: 17th May 2008 20:23
@ pod: Steam is not indie friendly. This could become popular with indie gamers and devs. Im sure he was not trying to copy anything.


Scurvy Lobster
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Posted: 17th May 2008 11:00
Yeah, yet another Steam clone. I don't see anything in X-Gen that other gold-rush sites and services haven't already brought to the market. Planning a mid-2009 release for X-Gen will be an extremely late entry to the market compared to the competition of other game services.

And streaming FPSC games (that are at least +50 MB and usually +200 MB) doesn't seem like a good idea for any service. No server would be able to handle the stress if a title got popular. Hell, even some popular Flash games at 100 KB have brought down servers.

XNA games are also big trouble for many users. Try running one on a freshly installed WinXP SP2 or even Vista SP1. You still need loads of extra software installed before it runs. A lot of people don't have those DirectX updates, .Net versions and Visual Studio runtimes required since they don't install automatically with Windows Update.

Besides the homepage does look a little too much like it belongs to some kind of medical or financing firm
Aertic
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Posted: 17th May 2008 11:38
Quote: "pod: Steam is not indie friendly. This could become popular with indie gamers and devs. "


Thats not true, you just need a cool looking game to be a Indie game dev seling games via steam, Valve also get the Indie gamers to target their people for specs, then that person may get a discount or extra things, my brother got "portal the first slice" until it was publicly announced.

Scurvy Lobster
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Posted: 17th May 2008 12:14 Edited at: 17th May 2008 13:14
Steam is indie friendly. Just check the Indie section in the Steam Store and that's not even half of them since many self-funding independent studios go through a publisher to get on to Steam and therefore are sorted under other categories.
Aertic
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Posted: 17th May 2008 12:57
Thats what Im getting at, anyway back on topic.

G Myton
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Posted: 17th May 2008 14:25
We were not trying to clone anything with X-Gen and the ripper platform.

@Scurvy Lobster "that are at least +50 MB and usually +200 MB"

X-Gen uses a custom built Sreaming libary to grab the games, Streaming speeds of upto 500Kbps on a 2-8Mb broadband connection.

"Besides the homepage does look a little too much like it belongs to some kind of medical or financing firm "

I agree site over hauls are in progress.

"XNA games are also big trouble for many users"

Tell me about it we use XNA ourselves, features are being implemented to check system compatibility before you try to get a game


@AlanC X-Gen is built in C# and C++.

we did want to include support for other devices like Zune and the 360 but the chances are microsoft would not be happy.

we are trying to present Indie studio's and Single developers a cheap and simple process to get there game to the world.

Here is the current plan for pricing with X-Gen

Free games

Upload to X-Gen Community Service, and X-Gen Gaming

price: Free

Trial/Paid games

X-Gen Gaming: Free if the game makes less than £3000 GBP and a single fee of £20 GBP if it makes more

X-Gen Preimium: Free if the game makes less than £1500 GBP and a single fee of £40 GBP if it makes more.

other features to note are

No sign-up required to use it

You can run Your Own service for gamers.

Hope this answers most of the question, you can email: development@akiodigital.co.uk if you have a burning question.


www.akiodigital.co.uk
Benjamin
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Posted: 17th May 2008 15:03
Question: How can you stream a game?

G Myton
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Posted: 17th May 2008 15:27
It's a term for how the game is downloaded to your computer Lots of "Streams" are created for uber fast download


www.akiodigital.co.uk
Punk13
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Posted: 17th May 2008 19:15
Maybe its just me but i prefer to sell a game that is fully boxed and packaged instead of downloading them. Maybe i should get with the program

ThankX
Punk13



AlanC
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Posted: 17th May 2008 20:23 Edited at: 17th May 2008 20:26
How is it indie friendly? Under the "Indie" games section, only the best top quality games make it. And only one game is released about every 3 months. Even if there are lots more, only the very best make it.


Silvester
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Posted: 17th May 2008 22:34
Quote: "How is it indie friendly? Under the "Indie" games section, only the best top quality games make it. And only one game is released about every 3 months. Even if there are lots more, only the very best make it."


So? Only the best games make it to publishers too. And I hear no one complain about that either.

Thats game Bussunis, you need a good game to compete with the rest, and you need a better one to earn money from it.
G Myton
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Posted: 18th May 2008 00:39
This is the X-GEN main goal, get the games that would never make it to the store's or big online sites.

the ability for X-Gen to be Indie friendly will decide it's success.


www.akiodigital.co.uk
Silvester
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Posted: 18th May 2008 00:42
Quote: "the ability for X-Gen to be Indie friendly will decide it's success."


Or its doom, It is likely it will become flooded with those first games of people, who think they can make money out of 10 minutes of work per map, no lightning and just no designs behind the levels.
AlanC
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Posted: 18th May 2008 03:47
Just give it a chance dude.

G Myton, I would love to help if you need any help.





Orrion Carn
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Posted: 18th May 2008 07:17
Is this an FPSCreator contest? I have a game in the works with FPSC, I would love to enter, If I find out what it can be made from, FPSC, XNA, torgue, what?

AlanC
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Posted: 18th May 2008 07:38
Quote: "Is this an FPSCreator contest? I have a game in the works with FPSC, I would love to enter, If I find out what it can be made from, FPSC, XNA, torgue, what?"


I think its anything. Not sure.


G Myton
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Posted: 18th May 2008 12:14
yep the contest is open to any game design tool, torque, XNA, FPS Creator, the 3d Gamemaker. Basicly anything you can use to build or code a game.

Im working on finishing the voting system for this tuesday.

It's probably worth mentioning that the game does not have to be completly finshed to enter.


www.akiodigital.co.uk
Mr Makealotofsmoke
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Posted: 18th May 2008 12:36
lol lucky i didnt start my plans on doin this


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Orrion Carn
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Posted: 18th May 2008 22:45 Edited at: 18th May 2008 22:53
Hmm, then I might enter. Can I work with a team??

G Myton
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Posted: 19th May 2008 22:40
Teams,studio's, alone it doesn't really matter. Just make shure you have fun!


www.akiodigital.co.uk
AlanC
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Posted: 20th May 2008 04:16
It looks like you made a few spelling mistakes on your website(and your posts).


Orrion Carn
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Posted: 20th May 2008 05:38
Quote: "Teams,studio's, alone it doesn't really matter. Just make shure you have fun!"


Then I'll talk to my team about entering.

Any other set rules we should know about (If they are, please update you first post too)?

Like, a level limit? or just make a game with as many levels as possible?

What's the scoring system going to be like?

Here's one (Ripped from the Phoenix Sentry Mini-Game Contest):

Uniqueness of Design: 0 - 100
Performance: 0 - 100
Custom Segments: 0 - 20
Custom Entities: 0 - 20
Custom Textures: 0 - 20
Custom Music: 0 - 5
Custom Sound: 0 - 5
Visual Appeal: 0 - 10
Level of Fun: 0 - 100

For example,

AlanC enters a game which gets this score:

Uniqueness of Design: 60
Performance: 75
Custom Segments: 20
Custom Entities: 15
Custom Textures: 15
Custom Music: 5
Custom Sound: 5
Visual Appeal: 9
Level of Fun: 80

Total Score: 284 out of 380 (you would have to come up with one more for 20 points to even it out to 400)

While Prince Of Darkness's game scores:

Uniqueness of Design: 70
Performance: 85
Custom Segments: 20
Custom Entities: 15
Custom Textures: 15
Custom Music: 5
Custom Sound: 5
Visual Appeal: 10
Level of Fun: 90

Total Score: 315 out of 380

Which would be more effective then just saying which one you like better or playing favorites. Multiple judges maybe (Since you do have a team, why not pick three and have them judge with you)?

But other than that, I'll talk to my team and I'll post back with my anwser.

Gunn3r
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Posted: 20th May 2008 05:57
I'll enter this for sure! I'd love to be a part of a Steam-like program. As much as other people hate Steam, I actually find it to be very helpful, and a good place to download/keep track of what you have. Tristan Craft and the Lost City will be in the competition. It might not be finished, though. I know you said it doesn't have to be finished, but it'll be close.

Orrion Carn
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Posted: 20th May 2008 06:04
*Grab's Gunn3r by the Ear pulling him back for a private chat*

But, we're on a team on OF:BM (the rest of you are going to have't to figure that one out for yourselfs)...

AlanC
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Posted: 20th May 2008 06:13
Quote: "AlanC enters a game which gets this score: 284 out of 380"



Quote: "While Prince Of Darkness's game scores: 315 out of 380"


Whatever.


Orrion Carn
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Posted: 20th May 2008 06:48
lol AlanC, I just randomly chose a member for it. Since I was lazy, I just copy and paste you and PoD.

But, good scoreing system ah?

What about out of 1200 instead? Like, three judges, each with up to 400 points to give out. If a game is 1100 points strong, it's an excellent game, if by some small, far off, fat chance someone's game gets a full 1200 points... Let's just say it rivals Half-life 2.

Gunn3r
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Posted: 20th May 2008 07:26
Orrion, I'm not leaving the team... I'm merely entering my own game as well... It's nothing big.

Orrion Carn
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Posted: 20th May 2008 08:13


DON'T SCARE ME LIKE THAT!!! Glad your still on. A little more info would help next time before I kick (and brutally injure) my 360 in anger man!!!

G Myton
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Posted: 20th May 2008 19:17
lol, just got another 2 entries but one has nothing but the name, anyone able to own up to this?

Spelling is not my strong point i'll get the web team to fix it


www.akiodigital.co.uk
Silvester
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Posted: 20th May 2008 19:21
Well, if I had the time... I might have tried to enter this... But since I hardly even use FPSC, I doubt it will happen. If I could get my FPSC maps to import into DBP again, I might try it. Since I rather program the games...
G Myton
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Posted: 20th May 2008 19:25
Just to point out again ALL games are allowed no matter what program you use to create it.


www.akiodigital.co.uk
Gunn3r
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Posted: 20th May 2008 19:31
How much would it cost to be published if we don't make it?

G Myton
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Posted: 20th May 2008 19:33 Edited at: 20th May 2008 19:33
Quote: "Free games

Upload to X-Gen Community Service, and X-Gen Gaming

price: Free

Trial/Paid games

X-Gen Gaming: Free if the game makes less than £3000 GBP and a single fee of £20 GBP if it makes more

X-Gen Preimium: Free if the game makes less than £1500 GBP and a single fee of £40 GBP if it makes more."


nothing at first can steam beat that

so between £20-40 GBP


www.akiodigital.co.uk
Gunn3r
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Posted: 20th May 2008 19:34
Good point.

I'll be supporting this once it comes out. It sounds promising. If you need a developer to put up some demos/games, hit me up and I'll help test it out.

G Myton
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Posted: 20th May 2008 19:36
great, the first CTP (Community tech preview) is due August this year.


www.akiodigital.co.uk
Silvester
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Posted: 20th May 2008 19:59
Quote: "Just to point out again ALL games are allowed no matter what program you use to create it."


Just to point out, I never made anything good enough to sell in my opinion
Orrion Carn
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Posted: 20th May 2008 22:28 Edited at: 20th May 2008 22:30
Alright, my entry form is in.

Also, do you like the point system?

Good luck to Gunn3r (Well, technechly we're still a team) and all who enter this compitition.

Edit:

Quote: "Community tech preview"


??? What is a Community tech preview? Where we show off what we have so far or what X-Gen is going to look like?

G Myton
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Posted: 21st May 2008 00:28 Edited at: 21st May 2008 00:30
what X-Gen is going to look like, of course our forum members get this earlier. Feedback so far is good, theres just one painful bug we need to fix.

liking the point system, but the first round is decided by us then the final round is voted for by the viewers via a form on the new site.

this way its the users who get what they want not us


www.akiodigital.co.uk
Orrion Carn
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Posted: 21st May 2008 01:44 Edited at: 21st May 2008 01:45
Quote: "what X-Gen is going to look like, of course our forum members get this earlier. Feedback so far is good, theres just one painful bug we need to fix.

liking the point system, but the first round is decided by us then the final round is voted for by the viewers via a form on the new site.

this way its the users who get what they want not us "


Cool. What about using the point system for the first round to give the people who enter something to see where they went wrong or something.

I think what you have so far is good, but will the viewers be downloading the entries to see how they like it?

If that's the case, I think we should only be allow to put in a certain ammount of levels, say 5 or so levels? That way they can get a feel for the game, and the full/sold game will be safe. That way the full game doesn't get downloaded as the "VOTING" game and if the said games get in X-Gen. They have to buy it to get the full game.

That's my take on it, and I think you should have a level limit on the contest entries with a limit of 5-8 levels max. That way you can still make money if you decide to sell a game.

Again, just my take on it.

Inspire
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Posted: 21st May 2008 03:13
Dude, I went to the site and didn't see any screenshots.

There are no screenshots in the thread.

All I know is that you are making some sort of Steam-like software.

Why do you expect people to put their time and energy into a competition with prizes they know nothing about?

Or am I missing something crucial?

G Myton
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Posted: 21st May 2008 18:23
i'll get some shots on the site and here, only problem being we havent implmented the full GUI yet


www.akiodigital.co.uk
G Myton
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Posted: 21st May 2008 19:38
@Orrion Carn

Yes i agree, were changing the rules as follows.

Game

Must only have between 2-5 levels
download must not exceed 700MB

As for the voting, we are going to allow any form of "showing off" that includes Youtube videos,photos,downloads ect.

here's a screen of the Browser without the Skinning


www.akiodigital.co.uk

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Aertic
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Posted: 21st May 2008 20:03
I'll give this a go.

Orrion Carn
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Posted: 21st May 2008 23:40
Quote: "@Orrion Carn

Yes i agree, were changing the rules as follows.

Game

Must only have between 2-5 levels
download must not exceed 700MB
"


Quote: "download must not exceed 700MB"


I wouldn't put a limit on the size, because most likely it will be stuffed full with custom entities, segments, Music, Cinematics etc. So, I would just put the level limit on it for now until something comes up.

That way you can get more of a good game demo, good entries for this compatition, and more chances of a person buying the finished product.


Again, just my thoughts here. Cause I know mine is going to at least (the full, un-demoed game) be a Gigabit, the demo is probably going to be about half that.

And that brings up another question, what's the download limit for a full game file once published to X-Gen?

G Myton
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Posted: 22nd May 2008 01:02
Strange, i have not seen a FPSC exceed 700MB yet, fair enough the Size limit is removed


www.akiodigital.co.uk
Slayer222
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Posted: 22nd May 2008 01:54
700 MB, thats nothing! To give you an idea, my FPSC root folder is 1.89 GB. EOT will use around half of that probably. EOT is planned to have a wimpy 9 levels. And the limit is 5 I think a 2 GB max is a good idea. Maybe a 15-20 level limit is more realistic.

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