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FPSC Classic Product Chat / Unpickupable

Author
Message
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 18th May 2008 12:01
Is tere any way to make a dynamic object still affected by physics, but not able to be picked up by the player?

Formerly Bum Fat Cheese
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 18th May 2008 12:05
Yep, set the main script to default.fpi

That should work

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Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 18th May 2008 12:08
But you can still pick up objects with default.fpi

Formerly Bum Fat Cheese
Gamers Gear
18
Years of Service
User Offline
Joined: 15th Jun 2006
Location: Sweden
Posted: 18th May 2008 13:32
I just tried it myself, and it worked, are you 100% sure you gave it the default.fpi?

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 18th May 2008 13:41
You gave a dynamic object default.fpi and you couldnt pick it up, and it still used physics? (Like dropping a brick on one end and object tilts)

Formerly Bum Fat Cheese
Gamers Gear
18
Years of Service
User Offline
Joined: 15th Jun 2006
Location: Sweden
Posted: 18th May 2008 14:13
OH! I thought you meant weapons, ammo and ect, well I don't know any way, but I will look into it.

Zdrok
17
Years of Service
User Offline
Joined: 19th Dec 2006
Location: Pittsburgh
Posted: 18th May 2008 16:37
I tried using default.fpi on weapons and ammo and they just dissappear. Then again, I tried doing that in v1.06.
Pride
16
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: Eastern USA
Posted: 18th May 2008 16:40
Set the weight really high. That might affect other things, but that's all I can really think of right now...

"Any gift can be great, no matter how small, because it's not the gift that counts, it's the meaning behind it"
"Heaven for climate, Hell for company"
Ross tra damus
3D Media Maker
18
Years of Service
User Offline
Joined: 7th Jun 2006
Location: Looking to Escape London
Posted: 18th May 2008 17:04
In the entity's 'FPE' file try setting the 'isimmobile' to a value of '1'.
This might help.

All the best of luck
Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 18th May 2008 17:06
Nah, i tried that. If it's immobile, nothing can budge it. Im trying to do a "half-life 2 style drop the cinderblocks on to the wood see-saw"

Formerly Bum Fat Cheese
puppyofkosh
17
Years of Service
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Joined: 9th Jan 2007
Location:
Posted: 18th May 2008 17:09
I doubt it would work, because the physics engine is probably not powerful enough, I think...

Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 18th May 2008 17:18
No, you can do it, only it's bit useless if you can pick it up or move it.

Formerly Bum Fat Cheese
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 18th May 2008 21:30
Quote: "...Set the weight really high... "


...that's probably your best bet right there.

Tweak the physics weight and the player won't be able to lift it at some point...


Aaagreen
17
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 18th May 2008 22:19
Worked pretty well, thanks.

Formerly Bum Fat Cheese

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