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Dark Physics & Dark A.I. & Dark Dynamix / [WIP] Pachinko Game, need some play testers

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Bad Monkey
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Posted: 18th May 2008 21:36 Edited at: 15th Jun 2008 03:31
Hi, I have made this pachinko game thus far and now I need some play testers out there that will give me feed back. I've worked on this for some weeks now and it is still in development, so it doesn't have all the bells and whistles I want to add. I just really need to know if it works on other people's computers. (it works on mine, at least)



Here is the download: http://www.artistsareus.com

Thank you for trying it. You will need the ageia drivers and the latest direct x 9, and windows xp sp2.

[EDIT: ] Yeah, it would probably help people if I gave the instructions:
press enter (or return) to shoot a ball.
increase the power of the shot by moving the mouse down.
press the space key to exit program.


Visit my website:
http://www.artistsareus.com

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bergice
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Posted: 19th May 2008 10:46
That looks cool


Dont delete my sig mods, it is 600X120...
ESP
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Posted: 19th May 2008 13:04
Hi,

downloading now, will check tonight.

Robin
bergice
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Posted: 19th May 2008 14:29
But anyways, isnt this supposed to be in the WIP section?


Dont delete my sig mods, it is 600X120...
Bad Monkey
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Posted: 19th May 2008 22:05
@ESP: Thanks for downloading it ESP. I'm sure you'll like it. I spend a little bit too much time playing it than I do developing it.

@ Bergice: Yes, this could easily be placed in the Work In Progress forum, but I decided to place it in the Dark Physics section. I thought that if I placed this in the WIP board then half the play testers would complain that the program didn't work for them and that they got a handful of error messages. It would turn out, of course, that they didn't install any of the drivers for ageia physics. So I posted here knowing that all the posters here would at least have the drivers installed and wouldn't report any such problems.

Of course the problem is that I will get a much smaller response because less people frequent this forum than the WIP board.

But I don't need many play testers; only a few to tell me that it works and it's enjoyable so far.

Buy some new FPSCreator Ready Characters at:
http://www.freewebs.com/fpscharacters/
BillR
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Posted: 20th May 2008 13:15 Edited at: 21st May 2008 12:24
@Bad Monkey - I downloaded your pachinko game.

I can tell you have put a lot of work into it.
Great job working with DarkPhysics!

I wrote the pachinko demo that comes with DarkPhysics, so may I offer you a few suggestions...

Firing single pachinko balls one at a time can get kind of boring, especially when most of them just fall down and don't activate anything.

I found it much more enjoyable to include these concepts into my pachinko demo.
1) Adjustable firing strength
2) Adjustable firing rate
3) Arcade like features, targets, goals to achieve, bonus areas, etc.

I know this is a WIP, but I thought you might consider these things before you get finished.
Have you tried my pachinko demo program?
Try it out to see what I mean.

I would be happy to continue testing your pachinko game for you, just send me an email when you have a new version to test.

Good luck with your pachinko game!
Bad Monkey
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Posted: 27th May 2008 22:17 Edited at: 12th Jun 2008 17:14
So now there are a few changes to the project. I have an adjustable firing rate for the balls, and some changes have been made to the actual game design.



I don't have a demo this time because I don't think it warrants one again just yet.

Also, I'm going to work on the sound fx and the scoring system. Plus some bonuses and special fx.


Visit my website:
http://www.artistsareus.com
Bad Monkey
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Posted: 8th Jun 2008 18:59 Edited at: 15th Jun 2008 03:34
Here is a major update to my Pachinko game. I improved the graphics and the small amount of gameplay is much improved too.

You basically hold the left mouse button down to shoot the balls and drag the mouse to the right for more power to each shot. Drag the mouse to the left for less power.

If you press the 'n' key, this will increase the duration between each shot. If you press the 'm' key this will decrease the duration for each shot.

Pic:


Go to my website for the download http://www.artistsareus.com. Just launch the executable to play.


Visit my website:
http://www.artistsareus.com
Bad Monkey
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Posted: 18th Jun 2008 01:22 Edited at: 18th Jun 2008 01:23
I am making some huge updates with this game. I have a working special where you can lower the draw bridge and have these flippers come down in timed intervals. And I have another special that can change the graphic of the ball to a skull or a crown.

Here is an updated shot of my board:



It is not in game shot yet. The playable demo that I have uploaded is not the latest version. I'll have another working demo soon, however.


Visit my website:
http://www.artistsareus.com

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BillR
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Posted: 18th Jun 2008 03:40
Bad Monkey - I downloaded your game, tried all the features, and it is coming along nicely.

I like the looks of the colored version, and look forward to the new features.

Will bonuses give more balls to shoot?
A visual gauge for ball speed and power would be nice

Keep up the good work!
Bad Monkey
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Posted: 18th Jun 2008 21:35
Thank you BillR. I'll work on all the visuals for the HUD and the texture maps. My next post would probably be in program announcements or wip.

I'm also going to add a background visual, like a dungeon, or a dining hall, so the back ground has some atmosphere.

I've been thinking about adding mini-games as a bonus feature. Such as you get 150 balls in a certain hole then you get to play a mini-game as a knight trying to dodge incoming balls.

--as a side note: I've been working on a pinball game as my next project. I'll take the same knights of honor theme and put it in a pinball game. Do you have any examples of a pinball game?


Visit my website:
http://www.artistsareus.com
BillR
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Posted: 19th Jun 2008 12:26 Edited at: 19th Jun 2008 12:28
pinball - actually I do.

I made a VERY simple game for one of Ric's coding challenges.
It did win the challenge, but it has some bugs, using ODE physics is not easy, and there is no media in keeping with the rules of the challenges.

Here is my simple pinball game


Hey, you should enter a coding challenge some time, they can be....umm...err......challenging!....sorry I had to.
Bad Monkey
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Posted: 20th Jun 2008 07:44
Wow! That is impressive. I mean I couldn't hardly get a cube to slide across the ground using ODE (check out: http://forum.thegamecreators.com/?m=forum_view&t=66122&b=8) and you got a whole pinball machine working!

Unfortunately the ball never launches. I hit return (or left mouse) and nothing happens. Maybe my version of dbpro is out dated.

I did get my pinball flippers to work tonight by using the kinematic rotation commands. It's pretty cool the way the ball gets hit by the flippers in a realistic way. I'll get some graphics together and get a demo of it soon too. I think it would be great to have a pachinko and pinball launch together under the same castle and knights theme.


Visit my website:
http://www.artistsareus.com
BillR
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Posted: 20th Jun 2008 10:11
Some day I would like to do a pinball game using DarkPhysics.
I think it would be a great learning experience.
I just don't have much free time right now.
Bad Monkey
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Posted: 20th Jun 2008 18:22 Edited at: 20th Jun 2008 18:25
Here is a shot of my pinball game, very early test graphics but it works great.



Here is the code too:



It was very simple really. It just needed the flippers to be turned into kinematic objects and rotated a certain degree every frame. I was thinking I would have to write complex math and collision tests just to get the physics right, but dp made it easy yet again.


Visit my website:
http://www.artistsareus.com

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Bad Monkey
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Posted: 24th Jun 2008 03:08 Edited at: 24th Jun 2008 03:09
Update! I am working on the textures for the pachinko game and I am making some great progress with my Pinball game. I have some new graphics to show everyone.



I hope to have something that is user friendly up and running in a short while so that I can share it with everyone.


Visit my website:
http://www.artistsareus.com

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BillR
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Posted: 24th Jun 2008 14:33 Edited at: 24th Jun 2008 14:34
Your Pachinko game is looking Great!
Can't wait to try it out.

Good luck on your Pinball game!
If you need any alpha/beta testing, just let me know.
Or send me anything you want tested to my email address.

-Bill
HowDo
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Posted: 24th Jun 2008 22:55
Bad Monkey are you making the objectsfor the pinball in DBPro or a 3D package?

if DBPro looking great and wondering how you did the flippers.

Dark Physics makes any hot drink go cold.
Bad Monkey
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Posted: 25th Jun 2008 07:59
@BillR: Thanks for your support. My pachinko game is coming along nicely. I'll try to get it ready along side the pinball game. I am a modeler and a programmer but not very good at texturing. It always takes the longest.

@HowDo: The graphics are made with a modeling package. I loathe modeling inside of dbpro and I marvel at how other people manage to do it. The flippers for the pinball are each a different object. They are loaded as convex kinematic objects and are rotated every frame in a certain direction dependent on what key is pressed. Kinematic objects have to be dealt with carefully so I have coded some safety measures to ensure the ball never gets stuck inside the flippers.

At first I thought the kinematic convex flipper idea was far too simple to provide a solution to something as complex as a pinball game. But the solution has been quite elegant and far exceeded my expectations. I do believe that this pinball game is far superior to the pachinko, and far more fun. The pachinko game is fun to look at and play for awhile to get the bonuses, but it relies far too much on chance and has very little skill from the player. Pinball requires skill, however, and I think I've built a game that can attest to that fact.


Visit my website:
http://www.artistsareus.com
Morcilla
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Posted: 25th Jun 2008 11:50
I think that a pinbal game is one of the best practical ideas to put DarkPhysics into action. Good luck with that.
HowDo
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Posted: 25th Jun 2008 12:30
Bad Monkey, I found with kinematic objects that if you have the object shape to rotate the object (the rubber band around the flippers) then you can get some very random bounce off the object.

I am using pins in my penny fall/push game and to stop the coins from getting stuck I have the pins randomly rotating, the user can not see this but the physic can, and boy does it bounce and not bounce.

So if you some time add an object to the flippers that can rotate and see what to get.

Dark Physics makes any hot drink go cold.
Bad Monkey
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Posted: 6th Jul 2008 09:05 Edited at: 6th Jul 2008 09:18
Improved pinball graphics. I also have a ramp now.



And a title graphic:




Visit my website:
http://www.artistsareus.com

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Bad Monkey
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Posted: 8th Oct 2008 08:08 Edited at: 10th Oct 2008 20:39
Well, I've been working on this game for quite some time. I took awhile because I've been experimenting with shaders and figured out they are too slow to use, but nevertheless, I have made some great improvements to my engine. I can actually take apart a level and put the individual components inside the physics engine with out ever having to use external media to complete the level!

I don't have a playable download yet but here is a screen shot. I really feel that now I have a workable functioning engine and a good design document coming along that I can finish this project before christmas.



EDIT: Here is a halloween design:




Visit my website:
http://www.artistsareus.com

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HowDo
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Posted: 8th Oct 2008 19:02
ooooh!, looks blinking great, to many question I'll just wait for you to post a playable demo.

Dark Physics makes any hot drink go cold.
Bad Monkey
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Posted: 19th Oct 2008 06:26 Edited at: 25th Oct 2008 09:05
Okay, so here is a playable demo. It is themed out to be in Halloween. I was hoping to have everything completely working, but I still have the high score to do.

Now I've kept all the controls very simple, all you need to click is the mouse button.

I would also like to thank Scraggle (Craig Chipperfield) who gave out his code for bitmap fonts. I don't think I could've figured it out without his code.







Here is the download.

http://www.artistsareus.com/HalloweenPachinko.zip


Visit my website:
http://www.artistsareus.com
sindore
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Posted: 19th Oct 2008 11:05
this looks cool I'll download it when I have more time.

soul sucking devils, twisted body of the damed, slivering slim drips from every poor, sin licking at your ears, and the smell stinging your eyes, and if you don't like it, get out of my kitchen!

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