Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DLL Talk / Enhanced Animations crashes extracting an animation

Author
Message
flash flash
17
Years of Service
User Offline
Joined: 6th Feb 2007
Location:
Posted: 19th May 2008 11:44
Maybe a bug? I can't extract the animation for this model, the program crashes without error window, and I don't know what's the problem.

The code is very simple:


Flush

Attachments

Login to view attachments
Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 19th May 2008 20:48
That is odd.
What app are you using to create the model? What are you using to export it? I am looking to see if I can find where the crash happens in the EnAn code.


a.k.a WOLF!
flash flash
17
Years of Service
User Offline
Joined: 6th Feb 2007
Location:
Posted: 20th May 2008 11:39
Hi Ron.

I made the model with 3dsMax (using bones and skin), and the kwXporter. The model seems to be ok, DBPro load it...

If you need some more info, tell me. Thanks.

Flush
Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 21st May 2008 12:30
Out of curiosity, what version of Max?
Can you please try to use the Panda .x exporter to see if you have any better luck. I am looking into the problem, but it may take some time to solve. I'm buried in work at the moment!

-Ron


a.k.a WOLF!
flash flash
17
Years of Service
User Offline
Joined: 6th Feb 2007
Location:
Posted: 21st May 2008 15:49 Edited at: 21st May 2008 15:49
Ops, I'm sure that I made the test with an object exported with Panda Exporter... It works fine with Panda and 3dsMax 9.

Anyway, I love this plugin (and TextureMax too). Thanks Ron.

Flush
Ron Erickson
Moderator
21
Years of Service
User Offline
Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 21st May 2008 17:53
I'm glad it worked for you.

Quote: "Anyway, I love this plugin (and TextureMax too). Thanks Ron."

Thanks for the compliments.
To be honest, TextureMax is in need of an update. I have a new TextureMax application about 90% complete. It is fully functional, it just needs some holes filled. If you are ever interested in testing it out, send me an e-mail.

-Ron


a.k.a WOLF!

Login to post a reply

Server time is: 2024-04-18 23:28:42
Your offset time is: 2024-04-18 23:28:42