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3 Dimensional Chat / Need help exporting animated .x in Milkshape

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Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 19th May 2008 18:54
Hello!

I need help. I have made an animated gun in Milkshape 3D and want to export it into .x for use in FPSC. I dont know how I should set the Direct X JT exporter settings for keeping the animation.
I have tried many times with different settings, I load it into Weapon Creator and the animations plays fine, but then when it has been built into FPSC it wont show animations. Its really weird.
So please help me.

Joakim

LBFN
17
Years of Service
User Offline
Joined: 7th Apr 2007
Location: USA
Posted: 20th May 2008 01:09
I do not have FPSC, so I cannot say if these settings will work for you. They are what I use with DBP and they work great unless the model itself is corrupted.

For animated objects with bones:
1. select DirectX (JT)
2. In the dialog box, enter the filename and click Save.
3. In the next dialog box where it says 'Format' at the lower left, select 'DirectX skin and bones' (note: it will check 'Right Handled' automatically; I have always de-selected this)
4. Check only the following: (Add Root Frame, Loop Animations, Spline Positions, Spline Rotations, Binary and Templates)
5. Change 'Position Scaling' to 1.0 (your model will be a miniature if you don't) You can also use this to scale it up higher if you want.
6. click ok.

For static objects, without animation:
1. DirectX (JT)
2. Filename - save
3. Format = DirectX Retained Mode
4. Check only the following: (Add Root Frame, Exclude Animation, Binary and Templates)
5. Position scaling to 1.0
6. click ok

Hope this helps,

LBFN
Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 20th May 2008 20:36
Didnt work, I must have made something wrong.

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