Ok, this is a tutorial that I whipped up for all of those beginners out there. It shows you how to get any textured model from 3Ds Max 9 into FPSCreator.
**EDIT**
I didn't realise that most of you didn't have 3DS Max.
Here's a link to get the
FULLY FUNCTIONAL 3DS Max 9 TRIAL.
http://usa.autodesk.com/adsk/servlet/mform?id=10083915&siteID=123112
Fill out the form and then you've got 30 days to make some stuff!
**EDIT**
Step One:
Open up your model in 3DS Max.
You
needthe Pandasoft direct .X exporter to export the model
into FPSC format.
Here's a link to the exporter download
http://www.andytather.co.uk/Panda/directxmax_downloads.aspx
Export the model as ".x"
and if you have the exporter installed you'll get this window
click OK
Step Two:
Okay, for this step you'll need a program called "Entity Workshop 2"(created by Wehtam)
http://games.alyssar.nl/entityworkshop/
Open up your model with the program
Then open up the texture.
Step Three:
Last Step!
Click the Floppy disk icon to save your model
After that, press polygon collision and then you're done.
You're model will be in the "Entity Workshop" directory
I hope this helped some of the new guys out there!
And If mods consider this spam then feel free to lock this.
-MM