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FPSC Classic Product Chat / A story line.

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barty567
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Posted: 21st May 2008 13:32
Hi.
Are there any people who would know a good storyline for and FPSC game? I have model packs 2,9 and 10.
Please answer!

BHROCKS
Cyborg ART
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Posted: 21st May 2008 16:56
What?

Scurvy Lobster
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Posted: 21st May 2008 17:05 Edited at: 21st May 2008 17:06
You are Agent X. Evil forces of Country Y have invaded your beautiful and peaceful Nation V. Commander Z has ordered you to infiltrate the Y base and eliminate Big Bosses A and B.

If you complete this mission you will be rewarded with the Medal of H.

Plot twist: Commander Z really works for Country Y. You must eliminate him in the final level.

edit: insert your own creative names

Seriously, most triple-A productions use this formula, so why shouldn't you? Nobody really cares about story anyway... Cliché stories sell in the millions all the time. Focus on great level design and pacing in the gameplay and you should do fine
daarboven
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Posted: 21st May 2008 17:43
Visit the Game design theory forum on this board, it even has a storywriting thread:

http://forum.thegamecreators.com/?m=forum_view&t=93855&b=19

I am Jacks complete lack of surprise.
Kilgore
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Posted: 21st May 2008 21:42
Quote: "Nobody really cares about story anyway... "


Plenty of people like a decent story - though good stories are rare in mainstream film/games because they're too risky.
Plystire
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Posted: 21st May 2008 22:35
I, for one, refuse to play a game that lacks a good story.


The one and only,


Slayer222
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Posted: 22nd May 2008 00:20
Quote: "I, for one, refuse to play a game that lacks a good story."
Obviously you've never played CoD 4 or MoH: A then, have you

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Gunn3r
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Posted: 22nd May 2008 02:08
While cliche, you have to admit, Slayer, that CoD4 presented itself marvelously.

As for the topic of this thread, either read some books and base it off of those. (But please, no Tom Clancy), or get creative and go for something that you don't see very often.

Slayer222
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Posted: 22nd May 2008 02:28
CoD 4 was amazing (SP wise, the MP sucks) for it's simplicity and it's realism at some parts. Like when you escort the tank and the spotter is calling out targets. Also the story is played out decently, but it's still a super cliche storyline, used to extinction. Also the ending was awful, almost all the main characters die and all of the people you play as die except maybe Soap, but it's hard to tell. Kamorov does say that you will be ok though. Also the ending is so easy. And some parts are so scripted it feels more like a movie than a game. But yes, it was a good game if short.

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RedneckRambo
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Posted: 22nd May 2008 03:33
I hate COD 1, COD 2, COD 3, and yes COD 4. Why you ask? Lacks a good a story.
Quote: "
CoD 4 was amazing (SP wise, the MP sucks)"

Did you type that backwards lol? I've never heard ANYONE ever say that. I've heard loads of times that the SP sucked but never have I heard someone say that the MP sucks (aside from myself).

Slayer222
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Posted: 22nd May 2008 04:18
CoD 1 and 4 are good but 2 and 3 are carbon copies with a few minor changes. I guess I hate Quake with modern looks and fair cheats called perks. CoD 4 and Quake multiplay is horrible. Anyone who likes it is probably a newb at more skilled online FPSC games like Quake Wars or BF 2 or RO: O.

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Plystire
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Posted: 22nd May 2008 07:46
Quote: "Obviously you've never played CoD 4 or MoH: A then, have you"


No, and I don't intend to.

Until I hear someone say "It has a great story behind it", I'm not going to play it. And considering the type of game it is, i don't think I'd believe anyone even if they did tell me. WWII games are done. They had their time, now it's just starting to piss people off.

Quote: "Also the ending was awful, almost all the main characters die and all of the people you play as die except maybe Soap, but it's hard to tell."


That's what we like to call "War"... that's how War is, suck it up. If you wanted realism, you certainly got it. Happy endings rarely ever happen in real life, bro. In fact, not many fairy tales (the originals anyway) had happy endings either. Red Riding Hood got eaten. The Three Little Pigs got eaten. And for what? A good moral of the story. We don't get those nowadays. That's what I hate about a lot of the storys I hear from movies and books and whatnot... people EXPECT them to have a happy ending where everyone lives, except the bad guy! (Unless they went for the "Don't Traumatize kids" BS, where they have to send the evil genius to prison expecting him to stay there for his entire life)

Quote: "FPSC games like Quake Wars or BF 2 or RO"


I don't think those are FPSC games.


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flickenmaste
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Posted: 22nd May 2008 07:50
a good story:

One day ur walking along..you pick up a gun and cap a few gangsters..then you pick up a huge gun and then you feel very powerful...all of a sudden you shoot a lazer out of ur mouth and pwn the president, now you have to escape....

lulz jk!

What you know wont hurt you- except me
Plystire
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Posted: 22nd May 2008 07:57
Wait wait.... I got it:

One day you wake up in a cell you dont remember who you are or where you came from or what your doing or even what your name and there are zombies so you gotta kill all of them while running through the place killing more zombies then you finally get out somehow probably after killing a zombie boss or something like that and then the story ends with you leaving that place and living happily ever after

THE END!

[/sarcasm]




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Slayer222
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Posted: 22nd May 2008 10:21
Yes, but my beef with the ending is only you live. And why should you, a completely new recruit survive while hardened Veterans die? It makes little sense. And my bad, I meant FPS games

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Bloodeath 6 6 6
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Posted: 22nd May 2008 10:26 Edited at: 22nd May 2008 10:30
Quote: "CoD 4 was amazing (SP wise, the MP sucks)"

wow, just wow. CoD 4 wasnt about storyline it was about realistic gameplay, which they achieved. But i really think you typed that backwards. SP sucked, mp ruled everything.

Quote: "CoD 1 and 4 are good but 2 and 3 are carbon copies with a few minor changes. I guess I hate Quake with modern looks and fair cheats called perks. CoD 4 and Quake multiplay is horrible. Anyone who likes it is probably a newb at more skilled online FPSC games like Quake Wars or BF 2 or RO: O."


wait wait wait, you dont like any of the CoD games, you dont like Quake...mmm i think you just have an all around bad taste in games.


Quote: "Until I hear someone say "It has a great story behind it", I'm not going to play it."


so your telling me that you wont play a game that has amazing graphics, amazing gameplay, but a cliche story line? news flash everygame that has come out on the next gens have been really realy cliche. the only game ive played so far for the 360 that blew my mind away was bioshock. Everything else has been mediocre..
And plus MoH and CoD and Quake all had better storylines then...halo.

and as to a storyline,

You wake up one morning and you see crazied Angelina Jolie bugs running around your room, so you pick up your crowbar and say "its time to clean this place up"

now think about it, a fpsc game with nothing but crazied angelina jolie bugs. with a little pig in them. xD

You'll Know When You See It.

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Slayer222
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Posted: 22nd May 2008 10:34
I do like Quake and CoD single-player, but the MP is at best meh. Also, killing every character except for the main one is NOT good story design. It fells like they were halfway through the game and decided that it was tome to finish it. SO kill everyone, make the terrorist leader appear in front of you, give you a gun and call it an ending. Thats a crap ending, no matter what you say. Cpt. Price's death was a good moment for me though, that annoyance

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Toasty Fresh
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Posted: 22nd May 2008 10:39
Quote: "almost all the main characters die and all of the people you play as die except maybe Soap"


Thanks for the spoiler, meanie

J/K. I've finished it.

A bit off topic, but who do you actually play as in that last level after the credits?

Plystire
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Posted: 22nd May 2008 11:18
Quote: "so your telling me that you wont play a game that has amazing graphics, amazing gameplay, but a cliche story line?"


Dam, you got me!

I should retract my previous statement and rephrase to this:

I refuse to play a game unless it has a great story or it has an overwhelmingly good gameplay. It's ONE of those, or to have it good in both aspects. If either aspect drops below "good", then the other better make up for it.

As for the story of Halo being degraded below that of a "realistic" game. That in an of itself is what makes me despise the stories behind said "realism".

Allow me to take a nice example from Slayer:
Quote: "Also, killing every character except for the main one is NOT good story design."


No, it isn't, but it's realistic. There's just as good of a chance that a single person is going to come back from a suicidal, rediculous, and haphazardly placed battle plan as there is that ANYONE is going to come back. Sure, the AI in the game may feel realistic and at times downright stupid for being "too good", but that's what makes it so UNrealistic. It's not the real world, you don't have the real world flaws in aiming. Human aiming is not like in a video game. It never will be, no matter how realistic you try to make it. People waver when aiming through a scope and I see that in games, but people can master it and waver less. Your skill at aiming matters naught in a game. You're either going to waver the same amount ALL the time or you're not going to waver at all. The AI is predictable and unrealistic. Even the most "advanced" AI that I've seen in an FPS game becomes predictable. It doesn't even matter if it's random. The AI is restricted to the rules of the game. They're not going to decide "Hey, I heard a noise over there, but I'm going to pretend that I didn't hear and secretly go tell my guys to set up an ambush on the roof where the player isn't allowed to go so that we'll be safer from their fire!"

You can't do everything in a game that you can in real life. Definitally not as easily or as accurately to say the least. I have yet to see a game that allows you to use your bazooka to blast shortcuts through a level. Nor have I seen a game allow AI from miles away to hear that blast and send backup to their soldiers. If the AI gets backup, it's ALWAYS because it's supposed to happen. If YOU get backup, it's because it's supposed to happen.

Games are unrealistic. That's why we love them so much. Sh*t happens in a game that is never going to happen in real life.

This is why I despise games that try to be "realistic". Sure, make the physics more accurate, that's a natural system to have in a game and makes the gameplay all that much more enjoyable. Sure, make the AI randomized and try to get the player to stay on their toes. That makes the gameplay more enjoyable. But don't you EVER tell me that your game is "realistic", until it has actually happened in the real world and everything that CAN be done in the real world can be done within the game. Face it, there HAVE to be those indestructable structures in a game. The debris HAS to disappear at some point. The engine just wouldn't be able to handle it all at some point.

Until I can do what I want, when I want in a game, it is going to be unrealistic.

The graphics of games certainly look great, but they're far from realism.



Give me an enthralling story and/or some engulfing gameplay and I'm happy. Don't try to over-shadow the greatness of a game by pretending that it's something it's not.

You want to know what games I play? I play RPGs for the story. I play Mario Kart for the great UNREALISTIC racing gameplay. I play Fire Emblem on the Wii for it's tactical gameplay. I play CHESS. I play CHECKERS. I play Smash Brothers. I play anything that devoids itself of reality! Why? Because if I wanted to play a realistic football game, then I'd go outside and play football. If I wanted a realistic shooter, then I'd go outside and play paintball (With paint machinegun and paint landmines). The feeling of reality is never going to be in a game. You will never feel the pain of a shot to the chest. You will never feel the G's of turning in a vehicle, nor the rumble of an explosion shuddering throughout your body.


Videogames are devoid of realism! And I despise those that advertise otherwise!


The one and only,


Kilgore
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Posted: 22nd May 2008 12:48
Quote: "if I wanted to play a realistic football game, then I'd go outside and play football. If I wanted a realistic shooter, then I'd go outside and play paintball "


That pretty much sums up how I feel. Video games are not supposed to be a surrogate for real life.

As for game stories, it'd be nice to think that since we don't have to pander to mass markets, hobbyist can be more creative with the stories we use in games. After all, why bother to use FPSC to create a really cheap imitation of Far Cry etc? Just go and play Far Cry, if that's what you want.

So, with this in mind, and going back to the original question, here's a plot for your game:

Vlad is an elderly Czech guy, now resident at a care home in Prague. The game follows his adventures as he battles his existential angst at the state of modern society. He expresses this angst by hiding mail belonging to other residents in increasingly difficult to access places. In the final showdown level, Vlad must fight off his latent urge to live his remaining days as a woman - and retain his masculinity by starting romantic relationships with at least three of the elderly female residents, one of whom is deaf and violent.

I think there's a code script for this somewhere. Try a search.
Slayer222
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Posted: 22nd May 2008 17:57
I agree with you Plystire. I'd never play a sports game, ditch that and learn to play the real sport. All entertainment is made to be unrealistic, but rather fake. It wouldn't be fun if you died or got too wounded to fight with one shot, and you couldn't save/load and if you died, the game deleted itself of your hard-drive and destroyed it's CD key. But there are realistic games. Red Orchestra pulls it off well. Where as Quake can hardly be called a realistic game. There is a genre of games called "Realism" which pretty much are games that attempt to make it fun AND semi-realistic. When I say I realistic game, I'm referring to that. Debris does NOT have to disappear. PC's are getting better, virtual reality is being invented. One day, depending how old you are, you may not be able to distinguish games from reality easily. Look how far hardware has gone since 10 years ago! Already we have the capability to make a realistic game that looks pretty dang like real life. But we don't why Plystire, why?

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Covernant
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Posted: 22nd May 2008 19:03
Just make the protagonist likeable. Give him a reason for his actions or point out the lack of it.

I've always found that voice acting is more important than the complex of your story. So what if you make a shootemupkillthebosslivehappelyeveraftergame, if you nail character comments it's all good.

Then again a good story and great voice acting will top everything.
Plystire
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Posted: 22nd May 2008 21:23
Quote: "Already we have the capability to make a realistic game that looks pretty dang like real life. But we don't why Plystire, why?"


Because computers are not nearly as powerful as we think they are. Nor are they becoming close to powerful enough for handling something like the Matrix.

Until we can create a CPU with 1000 cores each running at 6.4+ ExaHerz, we're still going to need to use cheap tricks to pull off this virtual "reality". We use severely watered down physics that merely imitate the real thing. We use models that are severely watered down renditions of something that should be "solid". We still use POLYGONS for crying out loud!

We should be able to use Nurb or Spline models in a game. Why don't we? Because it's absolute hell on the processor to have too many of them on screen at once. You know how long it took to render Shrek or a Bug's Life or Cars or Monsters Inc? It took a lot longer than the actual movie, I'll tell you that. More than likely they took days to render. I wouldn't be surprised if it took weeks for the earlier ones.

Why are computers not becoming capable of managing the Matrix? (In a literal sense of VR that replaces reality) Because we don't want a replacement for reality. We want a temporary unrealistic realm for pure entertainment and nothing more.


If you made a game that was so real that you couldn't tell the difference between it and reality, then we're going to start having kids with serious video game problems. I mean, you think MMO addictions are bad?... That'd be nothing compared to the problems we'd face with actual VR.

So then, why do we want it so bad?

Here's my synopsis:

We want actual VR, because we know that it'd be fun. We know that it'd be addicting. We know that it'd be exciting. And we know that it'd be a safe place to be.

I think we want actual VR because we want to be addicted to it. Or, for developers... because we want something seriously addicting to attract and keep players. I mean, look at the tobacco companies! They got it made! They could make the sh***iest cigarette in the WORLD and people would still buy it so long as it had nicotine.


But to me... for a game to be real, you'd need to use the player's own mind to play the game. You would have to put them IN the game for it to be real. Take over their 5 senses. So that they can experience the smell of sulfur on the battlefield. They are actually effected by the kickback of firing a weapon. Their breath is taken away jumping from an airplane flying over Vietnam, and it remains taken away for the remainder of the drop because they forgot to strap on a parachute. THAT, to me, is realism. If you're still pushing polygons, faked physics, and player's in front of a screen, then don't tell ME that it's realistic.


The one and only,


daarboven
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Posted: 22nd May 2008 21:42
Quote: "We want actual VR, because we know that it'd be fun. We know that it'd be addicting. We know that it'd be exciting. And we know that it'd be a safe place to be."


hear hear... we're wading chin deep in actual game theory: indeed we play because we know we don't die from mistakes (we simply start from the last save point with all experiences we need to be better the next try) and making us believe it was all to real would spoil exactly that.
If it would hurt, make us bleed, or even let us hear the half hour of screaming when we gave our enemy the belly of lead i am pretty sure not many of us would like to play any more- and if games would smell it would thin out the playing crowd even more.
I for myself still like to tell the difference between leisure and pain...

I am Jacks complete lack of surprise.
Slayer222
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Posted: 22nd May 2008 21:46
Plystire, I would never want to play a realistic FPS. Thats crazy talk. Would you like to experience the pain, the fear, the smell of rotting flesh all while deafened by gunfire? Sounds like real war to me, which is a horrible idea. Maybe a machine that releases synthetic smells would be cool, maybe virtual glasses and gear, but theres a point where you'd want it to stop. And of course it'd be addicting, unless maybe you made it too horrifying. The point is, all this would not only cost tons to make, but also is way to "crazy" of an idea for any sensible company to undertake. What if no-one likes it and they lose millions? Besides, I'm happy with my crappy polygons and outdated HUD's. It's FUN and a game and as long as it's overall an enjoyable experience, I'm happy. To date only one FPS game has made me so bored when I was playing, I dropped it, and that was Splinter Cell. People 10 years from now may look back at use with our polygons and out faked physics and laugh their behinds off. And I won't care. People enjoyed Quake a lot, you could call it the mother of all 3D FPS games. And I laughed at its graphics and lack of real physics then found out it was what a game is supposed to be: FUN! Thats all that matters. In the end, it's supposed to be fun, and if it is, realism can go ____ itself. End of discussion.

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Robert F
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Posted: 22nd May 2008 22:08

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Bloodeath 6 6 6
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Posted: 22nd May 2008 22:46
Quote: "Give me an enthralling story and/or some engulfing gameplay and I'm happy. Don't try to over-shadow the greatness of a game by pretending that it's something it's not."


Bioshock.


Quote: "Plystire, I would never want to play a realistic FPS. Thats crazy talk. Would you like to experience the pain, the fear, the smell of rotting flesh all while deafened by gunfire? Sounds like real war to me, which is a horrible idea."


Its not crazy talk, i for one love playing games that try and be "realistic" shooters, but thats because i have ambitions of going to iraq.
Quote: "
To date only one FPS game has made me so bored when I was playing, I dropped it, and that was Splinter Cell."


all of Tom Clancy games are boring imo.

Quote: "
"We want actual VR, because we know that it'd be fun. We know that it'd be addicting. We know that it'd be exciting. And we know that it'd be a safe place to be.""


untill the VR system your using short circuits cause its new, and sends 50,000 volts directly to your brain.

Quote: "
If it would hurt, make us bleed, or even let us hear the half hour of screaming when we gave our enemy the belly of lead i am pretty sure not many of us would like to play any more- and if games would smell it would thin out the playing crowd even more."

i think that would add to the immersion. but i just might not be right in the head

Quote: "I mean, you think MMO addictions are bad?... That'd be nothing compared to the problems we'd face with actual VR.
"

i for one would probably never get off.

You'll Know When You See It.

Death has no end
Covernant
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Posted: 23rd May 2008 00:18
Splinter Cell wasnt a fps..

It IS a third person stealth game.

Isnt this all offtopic.. guy was asking what would make a good storyline.
Plystire
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Posted: 23rd May 2008 05:05
Quote: "Isnt this all offtopic.. guy was asking what would make a good storyline."


As far as I'm aware, it's open discussion now, because the question has been answered and the original psoter has yet to say anything.


Quote: "Bioshock. "


I've already played it.

Quote: "Its not crazy talk, i for one love playing games that try and be "realistic" shooters, but thats because i have ambitions of going to iraq."


There's nothing wrong with that. In fact, I think an actual VR game of War would not only be entertaining for many people but could also potentially help to train people for the real deal.

Of course, I'm neglecting to factor in that by the time we GET to that stage, we'll be having robots fight for us.

Quote: "untill the VR system your using short circuits cause its new, and sends 50,000 volts directly to your brain."


I can think of quite a few daily activites that are more dangerous that 50,000V of low-amp electricity surging through your body.

For starters: Swimming. We could drown very easily, especially those of us who are inexperienced at it.

Electricians get shocked every day on the job. They get amps put through their bodies that are MUCH higher than that of a sensory/output device.

That, and you're forgetting the fact that this is a potential "home use" console. What kinda house has 50,000V coming out of the outlet? Huh? None in a standard residential area, that's for sure. Aside from that, how many console use EXACTLY the amount of electricity coming out of the outlet? All of the "Next-Gen" consoles have a power-brick. So far, that makes none of them.

Reading from the power-brick sitting next to me, it outputs... DC 12V 3.7A ... First of all, yes, 3.7A can kill you, but guess what? Those 12 volts aren't going to be NEARLY enough to push it through your body. And unless you're stupid enough to rip the leading end off and stick the hot and neutral wires on your tongue, it's not going to happen. This is all supposing that the sensory device uses ALL of the power ebing supplied from the power brick. Naturally, not even half of that is going to make it the sensory device. And I don't see a reason for them to use an entire Ampere for it either (which is about how much could kill you), but more likely in the milliAmpere range.



Quote: "i think that would add to the immersion. but i just might not be right in the head "


Well, if you feel yourself getting blasted through the forehead with a 75mm round, that would certainly give the players more incentive to not get shot and THINK about what they're about to go do.


Quote: "i for one would probably never get off."


I rest my case.


The one and only,


Bloodeath 6 6 6
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Posted: 23rd May 2008 10:57
Quote: "I can think of quite a few daily activites that are more dangerous that 50,000V of low-amp electricity surging through your body.
"


yea but assuming that VR hooks up to your head with all the sensory controls, the shock would be directly on your head, 50k volts or not, it would hurt pretty damn bad.

You'll Know When You See It.

Death has no end
Plystire
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Posted: 23rd May 2008 11:05 Edited at: 23rd May 2008 11:06
Quote: "50k volts or not, it would hurt pretty damn bad."


So do splinters but you don't hear kids on the playground b****ing about the wood that people made their playground out of. They're just happy they GOT a playground to play on. That's when I was a kid, at least. Nowadays they use that synthetic craplastic.

And have you ever heard of a little thing called a "surge protector"?


Also, the way I have it envisioned is not something you plug into your head, but more like a little patch that you place on the back of your neck, to intercept and transmit new messages to your brain and body through your skin. That's pretty advanced stuff, but I'm more than confident that given the proper amount of attention and research, it could be done that way.


The one and only,


Bloodeath 6 6 6
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Posted: 23rd May 2008 12:13
well ply, im not gonna lie, i completely overlooked the whole surge protector.

and i was getting at the more cliche VR where its like those medical patches they use to monitor your heart rate and stuff.

Quote: "so do splinters but you don't hear kids on the playground b****ing about the wood that people made their playground out of."


Actually thats why most playgrounds are what did you call them "Craplastic" lol

You'll Know When You See It.

Death has no end
Plystire
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Posted: 23rd May 2008 23:53
Quote: "Actually thats why most playgrounds are what did you call them "Craplastic""


Have you ever skidded across one of those?? That **** hurts more than a splinter IMHO. I mean, it's like sliding on your knees in a gymnasium, your skin just starts to chafe and peel right off!!!


Quote: "i was getting at the more cliche VR where its like those medical patches they use to monitor your heart rate and stuff."


Yeah, that's pretty much the way I had it envisioned, except for the brain scanning sensors. I've been hooked up to one of those and didn't shocked by it.

The heart rate monitors are designed to make your muscles twitch, btw.


The one and only,


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