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Lady Ice
23
Years of Service
User Offline
Joined: 15th Mar 2003
Location: Canada
Posted: 8th Jul 2003 19:31
I dont know if this has been dealt with already so Im going to post it anyway.

Having BSP support is great it allows me to use existing tools to create wonderful maps for my games however the lack of control over the bsp map is what concerns me hope this is something you work on in the future.


When I make a map and setup the basic lighting and shaders look good then I load it into my game and adjust the ambient lighting to reflect say a power failure etc not all of the map changes and the objects(MD3's) Ive included in the map also do not change with it is there a way of getting around this in the editor or am I going to have to place all these objects manualy(ick)?

Thanks for any help guys.
Princess Leia

SYSTEM: AMD 2.7Ghz, 1GIG DDR ram, 120GB HD, ATI Radeon 9700.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 8th Jul 2003 19:34
probably a bug in the BSP engine... there isn't much in BSP's setup and access right now - unfortunately you want decent support in it then you'll have to program a DLL to access the format directly.

Lady Ice
23
Years of Service
User Offline
Joined: 15th Mar 2003
Location: Canada
Posted: 8th Jul 2003 19:50
I dont think its a bug I think they just basicaly set the lighting up to affect only the first vertex light or something similar Im playing with Ideas.. to get around it.

Princess Leia

SYSTEM: AMD 2.7Ghz, 1GIG DDR ram, 120GB HD, ATI Radeon 9700.

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