Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Free van model.

Author
Message
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 22nd May 2008 23:09
This is a free van model. It can be downloaded in the fpsc store.



Attachments

Login to view attachments
Deathead
18
Years of Service
User Offline
Joined: 14th Oct 2006
Location:
Posted: 22nd May 2008 23:19
Looks nice but as its free. I'll be less harsh about it. Its kinda like a cardboard cut out?


We are the cost of a world gone wrong.
Woolfman
17
Years of Service
User Offline
Joined: 19th Sep 2007
Location: Cave
Posted: 23rd May 2008 00:41
Looks ok. But you don't need to be afraid to add more curves to it.
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 23rd May 2008 01:02
It is, I wanted to make it really low poly so that you could have tonnes in one level without lag. It's also my first vehicle.
Quote: "Looks nice but as its free. I'll be less harsh about it. Its kinda like a cardboard cut out?"


Thanks. And, I will do that for my next model.
Quote: "Looks ok. But you don't need to be afraid to add more curves to it."




FredP
Retired Moderator
18
Years of Service
User Offline
Joined: 27th Feb 2006
Location: Indiana
Posted: 23rd May 2008 05:25
It's nice you're giving this away for free but I bought your stuff before and we both know you can do a lot better.
I am sure anyone who has seen your better work will expect a better job from you next time.
Not trying to be hard or anything but you're an artist now and your work is in the TGC store.It's time for you to take it to the next level and make the higher quality stuff.
Just to let you know there is such a thing as making something too low poly.If you have any doubts make a low poly and then a high poly version.
That all said...I have never tried to model a vehicle from the outside (tried to make a dashboard once but that's a horro story for another time) so I cannot claim to be able to do better.

The floating skull is gone but the flames burn on!!!
darimc
17
Years of Service
User Offline
Joined: 19th Jan 2007
Location: Canada
Posted: 23rd May 2008 13:36
@Fred, Thanks for the constructive criticism. It probably is too low poly, and doesn't look very good but I decided to release it. I might as well take it down I guess.

@Bloodhound 2, It's troublesome to download a model that automatically loads itself into your entity bank? LOL. Okay, thanks for the crits.



Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 23rd May 2008 13:42
Yeah, I agree with the others. It's a little too basic, and the wheels could use some more polys. Keep at it, though.

lazerus
16
Years of Service
User Offline
Joined: 30th Apr 2008
Location:
Posted: 25th May 2008 00:30
divide the wheels and then smooth that should help it a little
although they would probable turn to a point and in that case flatten them

i had the same problem around 300 polys per car =(now up to 1000-1500 and looking mucho grande

note
at least you can texture cars and that i have a graveyard of vehicles i gave up on texturing

and as cars makers go its not that bad from a distance maybe use in a background for scenery?


i am proof
there is no god

Login to post a reply

Server time is: 2024-11-27 10:25:03
Your offset time is: 2024-11-27 10:25:03