According to Lee (the man himself

), if the direct x file is set to use spline interpolation, then DBP should use spline interpolation too. Now I'm pretty sure all of my x objects have had that flag set at the point of exporting, but it's worth double checking I'm sure.
I've actually found a tutorial for Character FX/DBP -
http://www.insanesoftware.de/index.php?page=cfx/dbpro.php. When I get home I'll download it and see if it's animation is still jerky. If it is, I'll make up an application and send it to Lee for him to evaluate. Surely, a tutorial pitched at
DBP should work properly? I hope so...
/me counts the seconds down till it's home time
Bender:Blackmail’s such an ugly word. I prefer extortion. The x makes it sound cool.