OK, for my math project I created two games and a factor finder (but that is beside the point)... The two games I programmed in C++ w/ DGDK and the factor finder in VB6 (but that is again beside the point)...
The two games compile fine and run fine in debug mode... The release builds however are another matter...
Game one project name : eFighter
Game two project name : Debris Field
eFighter, when run in the IDE crashes right after loading objects... VC++ gives this error:
Unhandled exception at 0x00001b60 in eFighter.exe: 0xC0000005: Access violation reading location 0x00001b60.
When run independently, the game crashes at the same place without the error message of course...
Debris Field does something similar... It does the same thing when run in the IDE and run independently... Everything before the GDK loop executes OK, I think... Then it does not continue... No error... Just sits on the loading screen...
Any ideas guys?.
~~It's not who you are underneath, but what you do that defines you.~~