Hello,
I'm creating a 3D Game with Dark GDK and I have Problems with the Collision:
I use this code:
dbSetObjectCollisionToPolygons (1007);
dbAutomaticCameraCollision (0, 1.0f, 1 );
The Camera has the ID 0 and ID 1007 is a house.
Problem 1:
When I run on a wall i can't walk (that's the OK part), but when i move the mouse and keep running, I can walk through the wall.
Problem 2:
Some Objects are turned at the Y Angle
dbYRotateObject ( 46 , 270 );
I can walk through the Objects as they are turned, but there is a invisible Object where they would be if they were not turned and there I can't walk.
regards
MES