First of all I would like to thank Errant AI for his hand pictorial. It helped me a lot. (Errant, I studied your model a lot when making these hands so I hope you don't mind)
Anyway, I created these hands so I can use them on the gun models that I will be creating for the Game Creator's store. I have made hand models in the past but these were little more than extruded cubes subdivided with a basic cotton glove texture slapped on. I realised the quality required was greater than my previous attempts at creating such models. I thought I would share my achievement with the forum so here are the pictures!
First screenshot. This is a wireframe of the model from the two views. I think some of the edges should be removed but the whole model is only 500 polies (not triangulated) so it wouldn't matter. My method of modelling starts with a cube, I extrude and quad divide faces where required so the wireframe may look messy to some.
Second screenshot. This is a smooth render and the lighting is a bit off but just to show the texture really. When creating the texture I went for the cliche half glove look. I might refine the texture in the future to give it a grunge look.
halve
Third shot, different render angle...
Fourth, outline...
And the last one for now. This is the texture. The PSD file is about 200 layers (Thanks to Errant again) I built up the detail gradually. This was the first time I bothered to UV map a hand model. The sleeve and skin texture needs a bit of work I think.
I would appreciate any comments and suggestions for improvements. Thanks.