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DarkBASIC Professional Discussion / my room is low quality

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sinny
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Posted: 9th Jul 2003 08:25


how to upgrade room to Hight Quality and smooth looking
Shadow Robert
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Location: Hertfordshire, England
Posted: 9th Jul 2003 09:00
depends what you mean by high quality and smooth

sinny
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Posted: 9th Jul 2003 09:25
Ummm, edge of room is /\/\/\/\/\/\/ i wana edge of room is smooth ------------

Shadow Robert
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Posted: 9th Jul 2003 09:42
well you could try upping the resolution...
remember when you render things in your 3d programs your using FSAA and not a optimised game version but an optimised quality version.
Essentically blending all of the object external edges with the textures and background (kinda like a traced blur)

this is highly processor intensive (unless like myself you have a card which has a specific driver to enhance the speed of this)

currently my own efforts to add FSAA to DBP have failed as you can't seem to access DBP's DeviceDriver to update it, you can recreate the device as many times as you like but updating its setting just doesn't work.
i think i know what i have to do for it, but right now i doubt many people would want it for it to be worth the effort.

really you'll just have to put up with it at low resolutions, but surely you've played enough games to already know this?

sinny
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Posted: 9th Jul 2003 10:44
Rob K
Retired Moderator
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Location: Surrey, United Kingdom
Posted: 9th Jul 2003 17:40
@sinny

Put this command at the top of your code

SET DISPLAY MODE 1024,768,32

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_103.zip
cusoi
23
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Location: Netherlands
Posted: 9th Jul 2003 20:05
I'm very curious... Sinny would you mind putting a screenshot here with the 1024,768,32 resolution. I'm curious if the problem is gone then.

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Shadow Robert
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Location: Hertfordshire, England
Posted: 9th Jul 2003 21:15
ya know the jaggies don't look so bad when they're run in the resolution thier suppose to... only when you run in the stretched fullscreen-desktop mode

sinny
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Posted: 10th Jul 2003 11:48
thank Rob K,
when i use SET DISPLAY MODE 1024,768,32
it's look better than old pic,

ummmm, i wana ------------ don't /\/\/\/\/\/\/\/
it remain /\/\/\/\/\/\/ LOL i dont know to solve this problem

My Computer:
Intel(R) Pentium(R) 4
Mobile CPU 1.70GHZ
1.19 Ghz
256 MB of DDRAM
and Gforce2

ps. i testing to run in fullscreen and window mode,
it's same output

fullscreen


window mode


Yuri
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Joined: 12th Jun 2003
Location: Italy
Posted: 10th Jul 2003 12:46
you need full screen antialias.
some video cards doesn't support it, others have an option to force it on but is only a "local" result. eg: if you give the exe to your friend an he hasn't a videocard that support full screen antialias, he get /\/\/\/\...

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cusoi
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Posted: 10th Jul 2003 13:39
I see... But most video cards supports it, don't they?

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Shadow Robert
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Posted: 10th Jul 2003 13:43
actually most game can have it regardless you just have to run it in software... but then most people use lightmaps and such to add atmosphere so you don't notice the jaggie so much.

still i don't remember my screen looking that bad at 1024x768

cusoi
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Posted: 11th Jul 2003 00:45
Thank you for explaining!

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Dr DooMer
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Posted: 11th Jul 2003 04:07 Edited at: 11th Jul 2003 04:08
Usually, you can overcome that effect by means of a good texture map. Your floor is fine (in fact, that's quite a good wood texture - better in the first image), but perhaps adding a texture to the walls and skirting board would help, or making a tiny bit of shadow around the pictures on the wall.

Without FSAA, it's practically impossible to remove the jagged edges - you can only try to camoflague them. The best thing you can do is play around with different texture/lighting setups until you find something that works well. Good luck!

sinny
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Posted: 11th Jul 2003 06:41
Shadow Robert
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Posted: 11th Jul 2003 08:21
Full-Scene Anti-Aliasing... it means the entire screen is effective soft blurred within 2x (2pixels) 4x (4pixel) 8x (8pixels)
allowing edges to smooth out better against the backgrounds.
but with good textures that don't contrast you'll notice them less

sinny
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Posted: 11th Jul 2003 10:09
ICERGB
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Location: Canada
Posted: 11th Jul 2003 10:15
On my card it would look sweet... Although move a bit slower
MrTAToad
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Location: United Kingdom
Posted: 11th Jul 2003 14:56
FSAA slows the graphics down a lot unfortunately...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins and other exciting things - oh my, yes!

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