Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / calling monster object

Author
Message
Taoie
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 26th May 2008 20:16
How to call many many monsters object that have same 3d model..without waste memories...
I think use dbCloneObject is waste memories..

sorry my last post noone answer maybe dont understand my answer or somrthing..
Codger
21
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 26th May 2008 20:45
Try dbInstanceObject

System
MacBook Pro
Windows XP Home on Boot Camp
Taoie
16
Years of Service
User Offline
Joined: 29th Mar 2008
Location:
Posted: 27th May 2008 05:47
In ' void monsterclass::update() '
I have command to playloop frame..

I load model Colonel-X.X and position it outside wordmap..it stop at frame 0.

while i use dbInstanceObject.
all object stop at frame 0.. why?

but while i use dbCloneObject.
all object play frame by itself..it work but waste memories..



how to use instance and all object dont stop at frame 0 and play it's frame correctly.

Login to post a reply

Server time is: 2024-11-17 14:57:46
Your offset time is: 2024-11-17 14:57:46