Uthink,
Quote: "Using specular and bump mapping"
Not always. It has it's own default N and S file, so you don't HAVE to have one.
TechGirl,
You cvan use any texture size you wish, as long as it doesn't go a over 2800x2800 for X10 or 1990x1990 for X9. I've tried higher than that and it just froze completely. But yes, I recommend 1024x1024 for X10, and 512x512 for X9. And some of the tables in the main .fpe script have been modified, but you can take the template script found near the character folder, just edit that and save it as something with a different name (of course). Hope this helps.
EDIT: I'm sure 18 and 19 are supported for X10, they do contain N & S files.