I haven't touch DBPro since '04 and am really rusty. Yesterday I got inspired to make a turret defense game so I re-downloaded DBPro, searched my sea of emails for my activation code and downloaded the patch to get my DBPro 1.54 to 6.8. After doing all that I decided to get started and well I ran into a problem. I forgot everything lol. So I have decided to spend the next 2 days doing a pong game as a refresher then jumping in on the turret defense game.
What I want to ask is basically, is a turret defense game all that hard? I mean, every turret I make would have its own AI and to complicate things more, I want to make it on moving platforms, where as the turrets are stationed on a spaceship that is moving and maybe even add things like black holes that would suck in the missles and pull the ships off course. Actually, the black holes will come in later. For now, its a simple turret defense game that bases itself on the hulls of the ship which you can drive. Basically the only user input taken is to build the turrets and drive the ship. That is all you can do. Think of the www.handdrawngames.com turret defense game but on the walls of a movable ship.
Anyways, am I going beyond the scope of my skill right now? Should I scale down the game?
Thanks in advance
-sigh- DBPro can't program in the 4th dimension
Current Project: untitled 4 years, 5 restarts, 1% chance of ever finishing.