I have animated a dancing person on blender, and I exported it to .x format. When I open it on direct x veiwer, only one of the limbs is moveing. (For the dancing man, I made armatures)
Everything works fine on blender, and all the vertices are only in ONE group for the armatures. I really dont know what the problem is....
So I imported it into a c++ game, to see if that fixed it. When i looked at the figure, it was all crumbled up and wierd looking. It was like all the armatures combined into one thing.
I tried doing the same thing with an object that DIDN't have any animation-- And I got the SAME thing happen.
I really want to get this to work, mostly so I can make my First Person Shooter look good.
Thanks for any help!
(the .x file is attached, the blender in the next post.)
~~Its not about what you know, its about how you figure it out.~~