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Dark GDK / collision problem and confusion

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Kira
16
Years of Service
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Joined: 25th Jan 2008
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Posted: 31st May 2008 23:18
okay, i already have sparky's DLL and ive tested it already

though the tutorial only covered for the sphere... what about the other complex objects with high polygons?



now this line will return a certain value if the object/player would hit the map but it's only for the sphere. what should i use for more complex objects?
Kira
16
Years of Service
User Offline
Joined: 25th Jan 2008
Location:
Posted: 2nd Jun 2008 19:03
could somebody point it out to me where the collision for walls in this code?



any help is appreciated

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