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DarkBASIC Professional Discussion / 3d studio max and bones

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Message
Neoboby
23
Years of Service
User Offline
Joined: 9th Jul 2003
Location: France
Posted: 10th Jul 2003 02:25
Hello everybody!
How can i export my bones of an object with 3d Studio Max to use it with dbpro? because, when i export one .max file, it seems to me that there are no more bones.... In .3ds it doesn't seem to export my bones ... Is there a plug-in or an other software which will load a .max or other 3d studio max format to convert it in .3ds or .x, keeping my bones?
Thanks by advance!
Dave J
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 10th Jul 2003 05:22
Nope, Max bones don't work in DBP, you have to use a different program like CharacterFX to create bone-based animation for your models. Also, neither .max or .3ds files are supported at the moment although .3ds will be reintroduced for Upgrade 5.

"Computers are useless they can only give you answers."
Bulleyes
23
Years of Service
User Offline
Joined: 3rd Nov 2002
Location: Cyberjaya, Malaysia
Posted: 12th Jul 2003 06:25
I had managed to create boned animations in MAX and export it in .X. It works correctly in DBpro as well. I use Deep Exploraration for this conversion work. It is a great too!

Bad Nose Entertainment - Where games are forged from the flames of talent and passion.

http://www.badnose.com/

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