Sorry, for the subject I didn't know how to label this question.
I need help with some theory/coding for this kind of game.
I'm making a basic space game where you are a Upside Down triangle that fires 16x1 red lines in front of you.
I have just finished my ammo system(Not the old school style text in the picture), and then realized that I wanted to take a specific path with this game. If you have ever played a game like stick arena. They have one big map, that the stick person cannot see anything other than the current screen size, but can still shoot off screen to hit/kill someone. I want to implement this into my game, but I can't seem to figure out what to do. If anyone has any information/questions please post.