Hey everyone
I'm proud to announce that my matrix editor is in it's earliest alpha stage.There will still be about 2 more alpha stages, and about 3 beta stages till the final product is realeased.
(alpha/beta tests may very.)
Well, here's a very early screenshot of a 5,5,5,5 matrix, and a quick texture.
http://www.freewebs.com/goldenrodproductionstudio/Earlyshotsofmatrixeditor.JPG
Now I'm in need of suggestions of what should be included to make this one of the better editors around.I've already gotten suggestions on adding an .X import/export option in the editor, so it would be more like a level editor.That will definitly be taken into consideration.Along with a smoothing tool.I'd also like to support at least the .jpg,.bmp, and a couple other formats so you can add your own textures.So please post any suggestions that you think should be included.
What exactly will be in this editor?
Well this will soon be turning into more of a level editor.
-A few built in particles(snow,fire,etc.), just the simple ones.
-Gives you full flexibility over your matrix size(width,height,zsegments,xsegments)
-Currently 1 texture in the library, but planned to have 50 built in.
(textures will slowly be added in.)
-Planned to be updated regulary.(Updates will vary)
-Easy interface, so anyone can build top creations of their worlds.
-Built in tutorials.There will be a few tutorials on building basic landscapes, and some of the commands.
-And much much more.
Remember, your suggestions are what's gonna make this editor better!
Right now it's about 25% completed.The matrix editor part is pretty much complete(except for lack of textures)And as I said, it's in alpha stage so expect a release some time in mid August.
Thanks for reading.
Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.