I made a human model on blender to use in my game.
I am pretty sure all the vertices are assigned to ONE armature, and all the armatures are attached.
When I export the model, something doesn't look quit right, though I am not sure what...
I was wondering if any of you knew what is happening, and why one side of the human is see through and the other isn't. Also when in wireframe mode, it seems that a bunch of the vertices go to one spot...
If you like the model, you can use it, if you can get it to work.
I am also open to any critisism on how to make the model look better, like the head and how I need to work on the mouth and stuff!
Thanks!
~~Its not about what you know, its about how you figure it out.~~