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FPSC Classic Models and Media / Model pack 17+18 source files?

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game master 07
17
Years of Service
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Joined: 26th Feb 2007
Location: Maryland
Posted: 5th Jun 2008 19:32
I have some questions about the last 2 model packs.The ones with the egyption characters (17) and the one with the fantasy characters (18). I just boght them and downloaded them and the only file format they come in is .x and the native fpsc format. What programs were they modeled in and who was the person who modeled them? The reason I ask is because I have milkshape and 3DSMAX 9 and wanted to edit them a bit to customize them for my game. But ive not been able to find any direct x importer for 3dsmax 9 (free or commercial) and the only one for milkshape doesnt import the bones or animation. I wanted to also make my own animation for what im doing. If anyone knows the author could someone ask them to update those packs with the included model source files? I dont have fpsc, but I bought them because it said that they could be used with other programs. I was thinking the project files for whatever program they are made in were included.

gm07
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 19:37 Edited at: 5th Jun 2008 19:37
bond1
bond1
bond1

load them up in milkshape

Dsw
game master 07
17
Years of Service
User Offline
Joined: 26th Feb 2007
Location: Maryland
Posted: 5th Jun 2008 19:40 Edited at: 5th Jun 2008 19:43
Um did you read my post at all? Milkshape wont let you load the bones or animations.

gm07
Daniel wright 2311
User Banned
Posted: 5th Jun 2008 19:43
ok, fragmotion, sorry. then save as milkshape file

Dsw
game master 07
17
Years of Service
User Offline
Joined: 26th Feb 2007
Location: Maryland
Posted: 5th Jun 2008 19:48
Quote: "ok, fragmotion, sorry. then save as milkshape file"

Ok thanks. Ive never heard of fragmotion before. Ill check it out.

gm07

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