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Geek Culture / every 1 goin blitz

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Rob K
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Posted: 14th Jul 2003 23:05
@Darkheart

I know he was being sarc. I was joking along with him

Eric T
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Posted: 14th Jul 2003 23:36
well this is getting boring, the same damned shit over and over, all this reading startin to hurt my eyes, but in the sake of reading, i will keep tuning in.

We'll be right back.

Opinions are like a$$holes, Everybody has one.
Solidz Snake
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Posted: 14th Jul 2003 23:55
*stretch arms during commercial, yawns

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Eric T
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Posted: 14th Jul 2003 23:58
wait i got an idea


<<<drags tv and ps2 next to tv, starts playing mgs2>>>

Damn extreme mode is hard, but i've gotten every dog tag so far.

Opinions are like a$$holes, Everybody has one.
Solidz Snake
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Posted: 15th Jul 2003 00:01
uh uh if u die, its my turn
(sigh.. mgs series are one player..)

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Eric T
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Posted: 15th Jul 2003 00:07
Die, i never die (with the exception of the semtex out side the engine room on the oil tanker, damn i always forget one of the sensors) it'll be your turn when i beat it, going to shell 2 of big shell now.

Opinions are like a$$holes, Everybody has one.
Puffy
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Location: United States
Posted: 15th Jul 2003 00:12
Quote: "I'll save people the bother...

http://www.nvidia.co.uk/search.asp?keywords=luma

Raven, when are you going to post some actual work to back up all your claims? - all we wanna see is something behind all this bitching that justifies it. Your here a helluva lot, and the fact that you haven't posted anything from one of you projects except DarkArena (model viewers) makes us sceptical about what your actually trying to do. Please don't use the old 'too busy' excuse, just grab a ferkin screen shot and post it here!.


Van-B"


You guys know what the sad thing is?... =P I have seen some of Ravens work... I've been talking to him all the time on MSN... just wait until he finishes...

EVERYONE LOVES THE PUFF!... =\
Solidz Snake
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Posted: 15th Jul 2003 00:51
Look out Yuusuke lookout! *Fweh!* Oki my turn!
Yuusuke, have u played YuYu Hakusho (the fighting game that 4 ppl can join in, not the turn-based card game) for the Sega Megadrive? That is one of my favorite 2D fighting game dude, along side with other during its time. Seriously, though Jin doesn't have any fireballs, but his hurricane attack & flight ability really kicks azz!

On the other hand, Raven help me once! (TRON bike Rulezz!)
But everyone luvs the Puff, he help me alot (awesome game!)

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Eric T
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Posted: 15th Jul 2003 05:23
Quote: "Yusuke, have u played YuYu Hakusho (the fighting game that 4 ppl can join in, not the turn-based card game) for the Sega Megadrive? That is one of my favorite 2D fighting game dude, along side with other during its time. Seriously, though Jin doesn't have any fireballs, but his hurricane attack & flight ability really kicks azz! "


Hell yeah, my 6th favorite game

6.yuyu fighting
5.FF8
4.metal gear 2
3.MGS
2.MGS2
1. The 1 and only Metal Gear

Opinions are like a$$holes, Everybody has one.
Solidz Snake
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Posted: 15th Jul 2003 05:31
i think Snake Eater is gonna make ur new entry to 7th in ur list

Snake? What happened? Snake? Snaaaaaaaaaaaaaaaake!!! - Colonel Roy Campbell

Eric T
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Posted: 15th Jul 2003 05:33
nope i hoping for atleast 3rd

Opinions are like a$$holes, Everybody has one.
Puffy
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Posted: 15th Jul 2003 09:58
=P Whats Snake Eater????... MGS3?

EVERYONE LOVES THE PUFF!... =\
Dave J
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Posted: 15th Jul 2003 10:04
Yup.

"Computers are useless they can only give you answers."
Puffy
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Posted: 15th Jul 2003 13:09
I can't wait...

EVERYONE LOVES THE PUFF!... =\
DMXtra
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Posted: 15th Jul 2003 13:34
Raven,

Why don't you talk to Lee and Mike about Joining DBS? That would rock. Three people working hard at coding DBPro. Lee and Mike could use your skills to help further the language.

This would be pro-active at least.

Dark Basic Pro -- The luxury for game programmers everywhere
Dave J
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Posted: 15th Jul 2003 13:34 Edited at: 15th Jul 2003 13:36
Maybe because he already has a job? o_O

Quote: " I can't wait..."

I don't know, the demo looked "urgh" to me.

"Computers are useless they can only give you answers."
Rob K
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Posted: 15th Jul 2003 16:44
Just got the U5 beta from DBDN. The CHANGE MESH bug is fixed - which means that dynamic mesh deformation is now possible

MrTAToad
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Posted: 15th Jul 2003 16:50
Hows everything else a-runnin' ?

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins and other exciting things - oh my, yes!
Dave J
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Posted: 15th Jul 2003 17:00
Yeah, are there many more bugs that still need fixing or are we close to public release?

"Computers are useless they can only give you answers."
MushroomHead
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Location: United Kingdom
Posted: 15th Jul 2003 17:15
Quote: "
KID?! WHO THE FUCK DO YOU THINK YOU ARE?
just reading over all of this is begining to make me feel like i'm wasting my time with DarkBASIC Professional ...

ya know what after reading all of that your right ... fuck this, if this is thier business plan then i don't want any part of it!
"


Are you leaving?? Serious ?????
Rob K
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Posted: 15th Jul 2003 18:13
So-so

Some of the compiler "fixes" weren't very thorough.

#constant k = 200

is OK under U5 Beta 1, but

#constant k=200

does not compile


On the plus side, there are lots of nice new features (in some cases why the hell have they only been added just now) - PICK OBJECT in particular is very useful for level editors, the new shader demo is stunning, and bump mapping in particular now looks a whole lot better under U5.

I can't say too much though (NDA and all)

Rob K
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Posted: 15th Jul 2003 18:45
Important note:

A lot of people may find that their objects turn bright white in U5. SET OBJECT SPECULAR ObjectNo,0 (a new U5 command) will revert back to P4.1 style. Specular means shinyness.

Rob K
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Posted: 16th Jul 2003 02:28 Edited at: 16th Jul 2003 02:28
And another thing... with this beta - a sphere on a matrix is 5MB LOL (What were you saying about unnacceptable file sizes Rich?)

Puffy
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Posted: 16th Jul 2003 03:51
o_O I don't think Raven joined DBS... =P

EVERYONE LOVES THE PUFF!... =\
MrTAToad
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Posted: 16th Jul 2003 11:24
At least its still in Beta at the moment...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins and other exciting things - oh my, yes!
Puffy
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Posted: 17th Jul 2003 05:51
??? Beta???

EVERYONE LOVES THE PUFF!... =\
MrTAToad
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Posted: 17th Jul 2003 12:06 Edited at: 17th Jul 2003 12:07
Well, it isn't released yet...

Rob - Has the compilation bug like :



been fixed (like Lee has said it has ?)

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins and other exciting things - oh my, yes!
haggisman
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Posted: 17th Jul 2003 12:24
When i put that code in, it just says variable "step" is not valid.

project: light/obscurance mapper (85% done)
Puffy
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Posted: 17th Jul 2003 13:25
=P How did you guys get the beta... DBDN???

EVERYONE LOVES THE PUFF!... =\
Rob K
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Posted: 17th Jul 2003 13:43
@MrTAToad

It certainly doesn't compile under U5.

Dave J
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Posted: 17th Jul 2003 13:46
I didn't think you could use variables that were keywords...

"Computers are useless they can only give you answers."
Rob K
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Posted: 17th Jul 2003 15:20 Edited at: 17th Jul 2003 15:20
DBP's parser is very poor.

Unfortunately DBP appears to use the "cheap hack" way of doing things, so Lee has to conceive every possible case and code for it.

Blitz and Delphi on the other hand seem to work like this:

FOR identifier=expression TO expression

NEXT

Using spaces and = signs as delimiters, it can work out which part of the user's code fits into the above "template".

It then takes a statement (eg iCount), and checks to see if it is a valid identifier or expression or whatever it is supposed to be or not. If the identifier is a keyword, or a function call etc, this returns false and an error message is given. This check applies to all statements, and means that if there is a bug, it can be corrected very easily. (in template code: global identifier=expression for example)

Parsers are nightmarishly difficult to write, but DBP's one needs a complete, better organised recode. At the moment it keeps reporting the wrong line an awful lot of the time for syntax errors, and minor things, such as the spaces issue I mentioned above with constant declarations are everywhere.

Van B
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Posted: 17th Jul 2003 15:38
Or when it just shuts the program down without returning an error code, I hate that.

I'd rather have it like that though, than VB's live interpreter, you can't even half type a line then go and copy something, it gets really irritating.


Van-B

My cats breath smells of cat food.
Rob K
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Posted: 17th Jul 2003 15:55
Being "live" is a different thing entirely. I'm not suggesting that DBP do live corrections - just that the syntax checker on compile be better.

Shadow Robert
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Posted: 17th Jul 2003 17:55
sounds like DBP is using a contigency parser rather than a syntax parser...
been working only a few days on something like this using nasm as a base for it - but alot of what the preprocess checker & debugger do is check against the syntax of a given situation, although there are open laws it still checks to makes sure any value is firstly given (even if it's just NULL pointer) and then it proceeds to check if the value given can be correctly translated if another value is given.

but then DBP seems to actually have 2 debug&syntax checkers, one in the IDE and another in the Compiler. (niether are upto much cop)
and it certainly is good to know that the patch is still in beta with problems like this. Question is will it be deemed "gold" before they release

Van B
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Posted: 17th Jul 2003 19:17
To be fair though, most people would avoid using keywords as variables, and the IDE is GuyS department, who is MIA (still).

I'm on DBDN, but I think I'll be patient and wait for the public release. Damn 56k sorta spoils the forums for me .


Van-B

My cats breath smells of cat food.
Shadow Robert
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Posted: 17th Jul 2003 19:44
perhaps someone should write a new IDE ... i mean its pretty simple in PB as they've uploaded thier own both the standard IDE and the Visual one.

i keep getting bored when i make them (which is why Raven should never be an applications programmer lol)

Rob K
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Posted: 17th Jul 2003 21:53
If the IDE was terrible there would be a rush of new ones, but it is pretty A-OK so far. Most of the problems are compiler rather than IDE issues.

Shadow Robert
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Posted: 18th Jul 2003 00:35
have you tried to compile projects outside of the IDE though, its not a simple affair - and think about it GuyS's DarkEdit and Shivan's CodeKeeper were really the only 2 for DB ... GuyS made the new one, and Shivan probably isn'y going to make a second one.

the case isn't like that because there arn't must mean the IDE is fine - just means noones done it yet.
and IDE of the same complexity isn't a simple task, i think puffy is realising this recently working on the IDE for something i'm developing.

MrTAToad
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Posted: 18th Jul 2003 01:45 Edited at: 18th Jul 2003 01:47
Lee still hasn't given details on how to do a command-line compile...

Rob - Nice to know the example doesn't compile...

Do hope a lot of testing will go into it...

Good news everyone! I really am THAT good...
http://www.nickk.nildram.co.uk/ for great plug-ins and other exciting things - oh my, yes!
Shadow Robert
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Posted: 18th Jul 2003 02:37
the command line compiles are the same as the original, but there are a few extra's

dbprocompiler.exe -x "..\..\my projects\test.dba"
should compile an exe, but alot of things are just hacking your way ... i mean there's NO information about howto use the attached media or the installer.

what is part of the IDE and what is part of the Compiler... it is kinda frustrating

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