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3 Dimensional Chat / look at my 3d model

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hookkshot
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Location: Adelaide, Aus
Posted: 6th Jun 2008 10:43

hi im doing lots of 3d artwork lately this is one of my cars that i havent uv mapped yet. i would like to be a part of a game to make i only do 3d and such. i want to join a project that is actually going somewhere keep in mind i am currently studying at uni so i wont be free all the time but i can do work on futuristic cars and objects and alot of other things but nor organics.

I will also be making a free 3d model website soon
so keep your self coming back for that

www.silentshade.hookkshot.com
Van B
Moderator
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Location: Sunnyvale
Posted: 6th Jun 2008 11:54
It looks fine, but not really the sort of model you'd want to use in a game, it's far too high poly.
I think a limit of around 2000 polygons is good for a car, which probably means completely changing the way you work and the design of the cars, but at least that way you can have more than just the car on screen before the frame rate drops through the floor.


less is more, but if less is more how you keeping score?
hookkshot
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Posted: 6th Jun 2008 12:03
haha ok yeah thanks. im used to doing things for animation so yeah
i will put some more up soon with a lower poly count then

www.silentshade.hookkshot.com
hookkshot
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Posted: 6th Jun 2008 12:13


this is the lower poly version of the same car.

www.silentshade.hookkshot.com
Venge
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Location: Iowa
Posted: 6th Jun 2008 15:53
That reminds me of my first car model. What modelling program are you using?

The subsurf should not be used as a modelling tool. I see a lot of newer users doing this, thinking hi poly models = good models. Model a good base mesh first, one that is fairly low poly as Van B has said that could be used in a game, then if you want a higher-poly model for renderings, cutscenes, etc you can subsurf/smooth it out for more realistic results.

Here are some links to my first car and my latest projects to show you the differences.

MISoft 3D Artist.
hookkshot
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Posted: 6th Jun 2008 16:42
ok venge that is a really good car im jealous haha like really jealous how did you do it so smooth and realistic.

www.silentshade.hookkshot.com
hookkshot
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Posted: 6th Jun 2008 16:44
Quote: "That reminds me of my first car model. What modelling program are you using?
"


im using blender i find its really good and im quite used to it now.

www.silentshade.hookkshot.com
DB PROgrammer
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Posted: 6th Jun 2008 17:23 Edited at: 6th Jun 2008 17:26
I just thought that it might help to show a low poly model, i'm not sure if venges was?



If you get the "flow" correct there is no need to have so many polys. I am positive that I or anyone else including you could make that same car under 500 polys and still have it look good Sad thing about my model is the wheels take up 132 of those polys.


I'm Pro grammer.

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hookkshot
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Posted: 6th Jun 2008 18:38
ah ok i will make a new car and see what it turns out like. also how do you get a poly count im not sure how to do it

www.silentshade.hookkshot.com
DB PROgrammer
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Posted: 6th Jun 2008 21:46
I couldn't tell you in Blender, i'm a Wings3D man


I'm Pro grammer.
Stig Design Stig Magne
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Posted: 6th Jun 2008 21:59
lol (DB PROgrammer)your car is definetly a game car lol ok look at mine

Stig Design (Free Games,Sources,Textures,Photo`s)
Lisence Free at http://StigDesign.piczo.com

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Stig Design Stig Magne
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Posted: 6th Jun 2008 22:00
and a buss

Stig Design (Free Games,Sources,Textures,Photo`s)
Lisence Free at http://StigDesign.piczo.com

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Stig Design Stig Magne
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Posted: 6th Jun 2008 22:00
and a Truck

Stig Design (Free Games,Sources,Textures,Photo`s)
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Stig Design Stig Magne
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Posted: 6th Jun 2008 22:02
sorry i don`t know how to use the image button so mine 3D Modells u need to clcik on the (View)button.
and for the mutch posting but i have chekked this post as maiback enabel so i will se what comming upp next

Stig Design (Free Games,Sources,Textures,Photo`s)
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Venge
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Posted: 6th Jun 2008 22:02
Quote: "haha like really jealous how did you do it so smooth and realistic"


This thread is the one for that Lamborghini model, maybe it can give you some insights?

Quote: "I just thought that it might help to show a low poly model, i'm not sure if venges was?"


The base mesh for the Lamborghini was 3925 polys before subsurfing, not quite as low poly as yours though. I would show you some low-poly vehicles I'm working on right now, but its top-secret MISoft stuff.

Quote: "also how do you get a poly count im not sure how to do it"


In Edit mode, look in the top-right corner of the Blender window. It gives stats like Vertex, Edge, and Face counts. (see attached pic)

MISoft 3D Artist.

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Stig Design Stig Magne
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Posted: 6th Jun 2008 22:04 Edited at: 6th Jun 2008 22:08
nice Venge the Lambo Car that is cool modell hehe im using 3dmax9

Stig Design (Free Games,Sources,Textures,Photo`s)
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DB PROgrammer
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Posted: 6th Jun 2008 23:10 Edited at: 6th Jun 2008 23:15
@hookkshot
Try going to http://www.the-blueprints.com/ for some good reference images.

@Stig Design Stig Magne
Those don't look to bad... I would ask to see some wireframes but I don't think that would be fair to hookkshot loading up his thread with pics.

@venge
Quote: "The base mesh for the Lamborghini was 3925 polys before subsurfing, not quite as low poly as yours though."


Well mine doesn't have all the details that yours does, i'm sure mine would be knocked up to at least 1500 polys if I did.

Quote: "I would show you some low-poly vehicles I'm working on right now, but its top-secret MISoft stuff."


Lucky


I'm Pro grammer.
Stig Design Stig Magne
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Posted: 6th Jun 2008 23:15
Thank`s(DB PRogrammer)
1500 with or with out wheels`
a tip i try to use 12 edge sylinder(around as possible) as wheel and then rest as boddy try to be around 1000-1900 not the detail but the DBC DBP i try to create modells that can bbe used in car games on litle old computers so i try to stay in the midle if nott i can make realy high polly but only in animation lol what else.

Stig Design (Free Games,Sources,Textures,Photo`s)
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DB PROgrammer
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Posted: 6th Jun 2008 23:19 Edited at: 6th Jun 2008 23:20
Quote: "1500 with or with out wheels"


With, i'm very cheap with polys I like to think of that as a good thing.

Quote: "a tip i try to use 12 edge sylinder(around as possible)"


I used 8 edge, the default in my program is 16 but I couldn't live knowing that the wheels had more polys the the rest of the car, lol!

Edit:
A carrot for anyone who guesses correctly what car mine is


I'm Pro grammer.
Venge
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Posted: 6th Jun 2008 23:32 Edited at: 6th Jun 2008 23:34
Quote: "but I couldn't live knowing that the wheels had more polys the the rest of the car, lol!"


I guess you'd (almost) be dead if you had made my car then, lol.

Wheels: 1830 polys
Everything else: 2095 polys.

Looking at the wheels again, they seem to have 45 edges...odd.

[/hijack]

MISoft 3D Artist.
Stig Design Stig Magne
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Posted: 6th Jun 2008 23:36
u can try to either create new weels. if u gonna have this car in a game or try to reconstruct the one of the wheels then copy it to create the rest.
only tip

Stig Design (Free Games,Sources,Textures,Photo`s)
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hookkshot
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Posted: 7th Jun 2008 05:10
thanks everyone for all the input here.

@Venge thanks for all ur differnce images. and also which one in the top right of blender is poly counts.

@db programmer ur car is very low poly and i like it haha i will make a new car today and see what everyone thinks

www.silentshade.hookkshot.com
hookkshot
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Posted: 7th Jun 2008 06:42 Edited at: 7th Jun 2008 06:56

960 Poly


3792 Poly (same mexh just sub surfed)

here i my latest 3d model. i dont think its good at all but id like some opnions and its got no sub surf cause i see why i shouldnt use it. so im learning slowly thanks to the help of all the people who posted in this thread

its a character for a game im going to start making. which u might see in the wip forum in a few weeks. once i get a demo done that is

www.splitsecondgames.com
Stig Design Stig Magne
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Posted: 7th Jun 2008 16:05
lol it`s looking like packman lol
ok nice a tip if u don`t sub surfed the eyes u can use texture for the eyes and a 8 edged sphere don`t lokk`s bad in DBC/DBp but i u try to yuse 12 or 16 at the sphere the eyes at 7+textures i shud lokk nice
i can poast a exampel pic later

Stig Design (Free Games,Sources,Textures,Photo`s)
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Stig Design Stig Magne
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Posted: 7th Jun 2008 16:13
hey (DB PROgrammer) can i ask what u used in your proRacer project to have a 3d modell of a track that the cars can move after terrain height i have tried that but i haven figure it out
(only a Question)

Stig Design (Free Games,Sources,Textures,Photo`s)
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DB PROgrammer
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Posted: 7th Jun 2008 23:55
@Stig Design Stig Magne
Quote: "hey (DB PROgrammer) can i ask what u used in your proRacer project to have a 3d modell of a track that the cars can move after terrain height i have tried that but i haven figure it out
(only a Question)"


I would love to answer this for you but this is not my thread so I don't think it would be fair. Just reask in my WIP Thread

@hookkshot
He doesn't look bad but there is stilll some problems with the edge looks and stuff. But I can see your getting better


I'm Pro grammer.
hookkshot
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Posted: 9th Jun 2008 15:06


my latest 3d model i decided to throw in a mirrowed background along with a subsurfed model of the sword hope the texture is alright for everyone took me a while.

anyone got idea's for models i can do

www.splitsecondgames.com
Deathead
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Posted: 9th Jun 2008 17:45
I assume you are using Blenders Low-poly reducer? Don't use it. Its results are horrid unless you find another one which is better.


Phosphoer
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Posted: 9th Jun 2008 18:47
Nah it looks like he's just modeling in somewhat low-poly and then subsurfing for the high poly render.

Hookkshot: The sword looks nice, something to think about is that not everything looks better subsurfed. Some models (Like swords) aren't really meant to be super smooth, at least not with so little detail.

Also, try giving the handle an actual texture, like wood or something.

Keep up the good work ^^.

This is a random sentence about squirrels.
hookkshot
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Posted: 10th Jun 2008 07:43
i never intended for the sword to be super smooth that sword was intended wthe way it is low poly.

i just put the sub surfed one there for the sake of it to be honest i like the sword the way it is and i will make the handle have a wood texture do u have any idea's for the gold maybe any texture idea's for that

www.splitsecondgames.com

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