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DarkBASIC Professional Discussion / vector3 destroys new cameras???

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ICERGB
23
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 10th Jul 2003 14:01 Edited at: 12th Jul 2003 02:56
This usage of vectors is currently destroying any use of other cameras???

Is there any work around for this?

PLEASE HELP!!!!

Please tell me it works fine in patch 5???

DBpro 4.1 DX9 Gforce

Lines 1-5,51 and 52 have been added below
remove to see original...
Dmitry K
23
Years of Service
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Joined: 14th Oct 2002
Location: Russia
Posted: 10th Jul 2003 19:01 Edited at: 16th Jul 2003 18:44
View Matrix4, World Matrix4 and Projection Matrix4 work only with last created camera.

ICERGB
23
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 11th Jul 2003 09:53


ZThanks
!!!
Dmitry K
23
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Russia
Posted: 11th Jul 2003 12:19
73!
Rob K
Retired Moderator
23
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 11th Jul 2003 13:41
@DiMiTros

Have you contacted Lee about this? Seems a bit silly really.

Do you want Windows menus in your DBP apps? - Get my plugin: http://snow.prohosting.com/~clone99/downloads/tpc_menus_103.zip
Dmitry K
23
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Russia
Posted: 11th Jul 2003 19:50
Strange?! First code work fine when you move a camera. :-s
ICERGB
23
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 12th Jul 2003 02:51 Edited at: 12th Jul 2003 03:03
Lee said it is fixed for patch 5

Hmm
what does that bit of code do there you added DMiTROS??
ICERGB
23
Years of Service
User Offline
Joined: 8th Nov 2002
Location: Canada
Posted: 13th Jul 2003 13:58
Dmitros????
Dmitry K
23
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Russia
Posted: 13th Jul 2003 15:16 Edited at: 13th Jul 2003 15:16
That bit of code builds view matrix of the specified camera. You also can build view matrix of an object.

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