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DLL Talk / MultiSync and Speed.

Author
Message
KISTech
16
Years of Service
User Offline
Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 7th Jun 2008 02:28
Benjamin,

I've written a file update routine for my game using Multisync and the code looks pretty efficient. Once it was all done and working I plugged in a few lines of code to see what the transfer rate was, and to my surprise it capped out at 3 K bits per second.

I also noticed that on the client end CPU usage was pegged at 100%. The server is running about 17-19%.

I've tried a few more things to optimize my code, but it's not making any difference. Have you done any performance tests in the past and found this to be about the best speed that Multisync can do?

NeX the Fairly Fast Ferret
18
Years of Service
User Offline
Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 9th Jun 2008 15:49
How big are your packets?


I fail at life. No, really.
Benjamin
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: France
Posted: 9th Jun 2008 16:22
For anyone interested, I answered this here.

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