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FPSC Classic Models and Media / new gun model problem

Author
Message
djmaster
User Banned
Posted: 7th Jun 2008 09:44
well since nobody replied to my old post i made a new one and its a different problem anyways

i placed the gun like bond said and it didnt work,but the camera thing works well,then i converted the blaster model to 3ds and positioned my gun the same as the blaster,it finally worked ingame non-animated but wrong side,then i mirrored it so it was on the right side,it worked perfect,then i animated it,exported,it went of screen again but the non animated worked superfine so i dont know how to fix that,can somebody help?

Soldier of Fortune Episode 1
Seth Black
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 7th Jun 2008 18:07
djmaster,

Please clarify:

1. The problem you're trying to fix

2. What you're attempting to do

It is difficult to understand what you're asking us to help you with.

Thanks,

Seth Black


djmaster
User Banned
Posted: 7th Jun 2008 18:10
when i animate the gun its off the screen in fpsc so i cant see it even if i modify gunspec and im trying to get it on screen and get it working

Soldier of Fortune Episode 1
Opposing force
19
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 7th Jun 2008 18:14
I will animate it for you if you want. Send me the model and textures in .3DS, .X or .OBJ format and exact details like if you want model pack 6 hands, etc.

http://www.freewebs.com/teammegabasic/
For low price FPSC and Dark BASIC media packs.
Errant AI
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 7th Jun 2008 18:38
Don't mirror it. It will mess up your rig.

Make sure you are exporting with the box for "Left-Handed Axis" checked if your reapon was showing up mirrored horizontally. If it was showing up facing the player (backwards), rotate the rig 180 degrees.
djmaster
User Banned
Posted: 7th Jun 2008 19:14
ok thanks both,well oppositing force much thanks for that but no thanks,i know how to animate,only send me a file of mp6 hands with or without bones for 3dsmax 7 so i can use em,maybe next time i will make a gun,i will PM you to do it

errant: it was showing right,and i didnt mirrored the rig,that was before i actually animated it and are you sure the lefthanded axis option is in pandasofts x exported for 3dsmax?

Soldier of Fortune Episode 1
Errant AI
18
Years of Service
User Offline
Joined: 24th Aug 2006
Location:
Posted: 7th Jun 2008 21:14
Quote: "errant: it was showing right,and i didnt mirrored the rig,that was before i actually animated it and are you sure the lefthanded axis option is in pandasofts x exported for 3dsmax?"


I just made that up because it sounded cool

X File Settings tab, Coordinate Settings section.
djmaster
User Banned
Posted: 7th Jun 2008 22:12
ok got it in but i still get it ofscreen tried it to move everywhere,also i did rotated it it looked good sometimes but the rotation was wrong but at final settings it doesent appear anyhow i set

Soldier of Fortune Episode 1

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