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3 Dimensional Chat / Old Style Car

Author
Message
hookkshot
17
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Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 7th Jun 2008 11:19 Edited at: 7th Jun 2008 11:21

Poly Count: 2822

Just want to know wat people think. i beleive my skills are slowly getting better i put alot more time and effort into this model so tell me what you think

www.splitsecondgames.com
Aaagreen
17
Years of Service
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Joined: 4th Sep 2007
Location: City 17
Posted: 7th Jun 2008 12:06
I think that

A: You're a very good modeller.
or
B: You stole this off a website.

Being as you're new, i'll stick with A

Formerly Bum Fat Cheese
hookkshot
17
Years of Service
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Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 7th Jun 2008 12:28
thankyou. at A: haha

sometimes i get something good going sometimes it just doesnt work out. but i would never steal something where would you get the sence of accomplishment. i love completeing a model and seeing how good it looks when its finished

www.splitsecondgames.com
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 7th Jun 2008 14:13
Quote: "i would never steal something where would you get the sence of accomplishment."


i feel the same about cheating on video games. forgive my accuseful nature.

Formerly Bum Fat Cheese
hookkshot
17
Years of Service
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Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 7th Jun 2008 14:35
Quote: "i feel the same about cheating on video games. forgive my accuseful nature."

yeah i argue with my brother about cheating on video he nthinks its fun i say if he did it with out cheating he would feel more accomplisshed.

eiteher way any game programmer who likes how io make my models i would lovee to work on a game or something so please get in contact with me.

www.splitsecondgames.com
David Gervais
Retired Moderator
19
Years of Service
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Joined: 28th Sep 2005
Location: Montreal, Canada
Posted: 7th Jun 2008 15:47
A little constructive crit.. it looks like the front tires/hub are a bit too far back. Not sure how easy it is to fix that, but overall the model looks like a good start.

Cheers!

programing maniac
16
Years of Service
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Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 7th Jun 2008 16:12
That is really nice, let me guess, you made it on... Blender? I am guessing that because it has a blue background, and it looks like a blender model.

I am terrible at modeling cars in blender, other things I am okay at. I can get the body of the car fine, but then my wheels just screw it all up... They are either to big or too small, or they just don't fit.

Good Job! Do you know any good car modeling tutorials for blender? I found one, but it isn't really good...

~~Its not about what you know, its about how you figure it out.~~
greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 7th Jun 2008 17:03
Looks good. It looks like you made the model high polygon, then lowered the poly-count through the destruction thing? there seems to be quite a few un-necessary faces on it.

As Ricky's brother said, the front wheel hole (technical ain't I?) is too far forward, and would take quite a bit to move it, due to the poly flow around.

You are progressing really well!! Look forward to seeing you improve even more

Greenlig

Blender3D - GIMP - WINXP - DBPro
hookkshot
17
Years of Service
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Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 7th Jun 2008 17:17 Edited at: 7th Jun 2008 17:57
i didnt use any tutorials i used basic tutorials to get my self around how 3d modelling worksand all the controls and ive made alot of random objects my first car on the other thread is much worse then that on so my advice is just keep making things until u make it the way u like and if it doesnt look good at the start keep doing the model just dont give up cause it may turn out in the end.

www.splitsecondgames.com
programing maniac
16
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Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 7th Jun 2008 17:23
I usually do that, for most models I make, like humans, it turns out actually okay. With cars, I jsut can't get it to look like I want it to look.

~~Its not about what you know, its about how you figure it out.~~
hookkshot
17
Years of Service
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Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 7th Jun 2008 17:29
well with that car i didnt know wat i wanted it to look like i just said im making a car and started making it had no idea what i wanted it to look like so that is a bonus for me a iguess.

www.splitsecondgames.com
greenlig
21
Years of Service
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Joined: 30th Aug 2003
Location: Melbourne
Posted: 7th Jun 2008 17:31
practice makes perfect mate. Keep at it, like hookkshot says. The more you work at placing good loops and developing your workflow, the better they will become. Eventually, what you have in your head will appear on the screen

Have a look at Venge. He started where you are, and now look at him. Exponential development right there. You can have that too. Keep at it!

Greenlig

Blender3D - GIMP - WINXP - DBPro
Stig Design Stig Magne
18
Years of Service
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Joined: 23rd Mar 2006
Location: Norway
Posted: 7th Jun 2008 18:10
nice car but some tip`s
-little biger Wheels
-front wheel litle bitt forward
-go over the boddy and se after where u can make it more lower poly
-texure
then this car vill been teriffic/exelent
soory for the bade english

Stig Design (Free Games,Sources,Textures,Photo`s)
Lisence Free at http://StigDesign.piczo.com
DB PROgrammer
17
Years of Service
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Joined: 9th Feb 2007
Location: Nowhere But Everywhere
Posted: 7th Jun 2008 23:58
Very nice job hookkshot, your improving so much.

Quote: "-little biger Wheels
-front wheel litle bitt forward
-go over the boddy and se after where u can make it more lower poly
-texure
then this car vill been teriffic/exelent"


This sums up all my crits right here


I'm Pro grammer.
hookkshot
17
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Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 8th Jun 2008 05:25
ok ive put the front wheel forward and also gone over the body but im not sure about what texture i should do any ideas anyone

www.splitsecondgames.com
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 8th Jun 2008 12:07 Edited at: 8th Jun 2008 12:08
Abandoned, rusty texture. Maybe squish the car on one end, and remove a wheel or so, possibly making one flat. If you do remove any wheels, dont forget to make the car tilt in that direction...

Please check out my WWII Media Pack 1 FPSC thread... [href]http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0[href]
dark donkey
18
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Joined: 4th May 2006
Location:
Posted: 8th Jun 2008 12:10
I tryed to create and old style car as well. Looks like your attemp went better than mine
hookkshot
17
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Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 9th Jun 2008 09:48
ill get working on the rusteed up effect may take me a while cause im not really sure what im going for but who knows hopefullly it turns out well

and that tire idea was good aswell

www.splitsecondgames.com
Dared1111
18
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Joined: 25th Oct 2006
Location:
Posted: 9th Jun 2008 10:13
The headlamp area and sides could do with less polies. The window could have a slight curl.
The tires should be more cylindrical


Where can I get the codes. I know how to build it with codes. GET IT. I HOPE U UNDERSTAND. DUHH

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