Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / What 3D Model program is easier to create 3D Models?

Author
Message
SuperCort2003
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location: Metropolis
Posted: 10th Jul 2003 20:34
Hey everyone! I've been trying to do models in 3D Canvas but find it difficult and looking through the forums. I found that some of you have 3D Model Programs that you like and if you don't mind....please list which program you like best or which one you found easy to create your models. Oh and I just wanted to say that I'm just looking for a simple program that turns 2D drawings into 3D models. I've tried downloading HexaGreat-3d but there link for computers with Windows 2000 and up is broken. The HexaGreat-3d for Windows 95 won't work because my XP version wants more dll files. I know I'm asking a lot but I just need a good opinion from you guys at the forums. I thank you for your replies.

Later
SuperCort2003
JimB
22
Years of Service
User Offline
Joined: 21st Sep 2002
Location: UK
Posted: 10th Jul 2003 21:20
Ac3D is pretty easy and cheap
http://www.ac3d.org/

Metasequoia 3dLE is very easy and free
http://www21.ocn.ne.jp/~mizno/main_e.html

JimB

lcfcfan
22
Years of Service
User Offline
Joined: 19th Feb 2003
Location: North East, UK
Posted: 10th Jul 2003 22:27 Edited at: 10th Jul 2003 22:27
i personally like maya, houdini, gmax, and 3ds max but a lot of people like milkshape, you can find the links to download all of these programs (except for max) on my web site!

SuperCort2003
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location: Metropolis
Posted: 10th Jul 2003 22:37
Thanks guys. You're a big help. I owe you sometime
Mattman
22
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 10th Jul 2003 23:40
i use milkshape

---Mattman
DID YOU KNOW THAT ???
Algae Man
22
Years of Service
User Offline
Joined: 11th Nov 2002
Location: Canada
Posted: 11th Jul 2003 00:05
Milkshape is only $20 USD. As for "a simple program that turns 2D drawings into 3D models", well, that's what modelling is all about. Use reference images and just add verticies and polygons along the contours. There are some programs that turn photos into 3d models, but they're expensive and would probably export to obscure formats.

New Creature
22
Years of Service
User Offline
Joined: 1st Jan 2003
Location:
Posted: 11th Jul 2003 03:28
Hey SC03 (hope you don't mind the abbreviation)

is this the link you used for HexaGreat3d?

http://plaza10.mbn.or.jp/~shusaku/roku/rokue.html

I just got XP and HX3d works (in a relatively-speaking way)even though many other programs no longer work!

I'm a modeling amateur so I would take these guys' advice but I also have found that I really enjoy modeling in HG (though it crashes a lot). To avoid crashing here's a tip: if you accidentally create a vertex (a point I believe it's called in simpler terms) you don't want, don't delete the vertex! Delete the line it is on, even both sides of the line the vertex created.

Many times I have worked 10-20 minutes on a model and then accidentally create a vertex and try to delete it and the whole program crashes and won't let you open up the model file even though you saved different versions trying to cheat the ugly bug. So if you get it to work at all please remember that!

You can export the models as DXF into Milkshape and TrueSpace but I don't know what else it will work with. But honestly, I'm a 2d artist and it is the easiest thing- I seriously learned how to use the program within 10 minutes, though I've had TS for over a year and still am struggling with it (please pro modelers, don't insult me for my slow learning curve! I'm also busy writing/recording much music, writing stories and on top of that, I have a life outside of my bedroom/computer room/mini-recording and art studio.)

HG3d is really just for designing the outside of the model and coloring it. You can't do textures, bones, animation or anything else. But the colors you apply help separate areas in a way so that when you add textures in TS for instance, the texture will apply to everything that has that color even if it's an shirt and a shoe.

Another problem it has is sometimes saying a face is there that is not which turns out pretty ugly in TS cuz the normals are flipped, and not all the normals so when you flip the normals half of them flip- much bad!

Well, guess that's enough amatuer modeling rambling for now.
Alan

Arkheii
22
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 11th Jul 2003 14:38
I'm forced to use AC3d because Milkshape always crashes when I start it. AC3d works a lot like Milkshape though, and I think it's kinda cool. Probably worth buying when I get the hang of it.

MikeS
Retired Moderator
22
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 11th Jul 2003 23:49
r_kabouteroes AC3D have it's own Uv mapper?
Is it really easy to learn?

or anyone else can anwser this questions?

In the mean time, I'll go check out there website.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
Arkheii
22
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 12th Jul 2003 03:14
yellow:

Yep, it has a uv mapper, but nothing can ever beat Lithunwrap(the old, free version of UltimateUnwrap), but I've seen the tutorial swf of how to use it and it looks ok. Easy to learn, well, it depends. You will probably take as much time learning this as you would with Milkshape.

MikeS
Retired Moderator
22
Years of Service
User Offline
Joined: 2nd Dec 2002
Location: United States
Posted: 12th Jul 2003 03:54
Yea, I fairly well experienced with wings3d, so the modeling part shouldn't be a concern.
(I've also used about 6 other modelers, milkshape(demo) Truespace3.2 ,etc.)

I'll look into it, because $49.99(USD), isn't too bad for a 3D modeler.Especially with some of the impressive screenshots, I've seen.



Yellow:Wanna publish my game microsoft, cuz i no u rich so...Can I have my bag of money now?
Microsoft: *snicker* Tip of the month-Microsoft will never(probebly) publish your game.
SuperCort2003
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location: Metropolis
Posted: 18th Jul 2003 06:54
Thanks for the replies. I continue to look at this thread a lot to see what is the best. I just got gmax. It's great so far. Just wish it was able to turn 2D images to 3D MOdels. Anywayz Later
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 18th Jul 2003 07:26
there's a program called Teddybear2 that can do it... its japanese and erm... thats about all i know about it.
one of the other forum junkies will know where it hide though

Solo_transit
21
Years of Service
User Offline
Joined: 18th Jul 2003
Location: A7 7h3 c0mpu73r 08v10usly!
Posted: 18th Jul 2003 13:25
i bought dbpro and i looked at the Cshop demo on the CD and its a restricted version, on the site it tells u "free bsp compiler. . ."
is this a fine print scam or is there another button for "compiling" rather than saving? ive been dying to get the answer. thanx

Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Jul 2003 18:05
The CShop supplied with DBPro is a demo, and despite CShop being more of a level editor, needs the free BSP compiler to generate BSP levels - but, it gets worse because you can't do anything with the demo of Cshop, it's pretty pointless having it on the disk if you ask me. Anyhoo - there are a few alternatives. Firstly, QUARK is a free BSP producing level editor that basically craps all over Cshop - but it's not a beginners tool and will take some learning.

As for modelling software, I use Rhino3D to do most of my mesh creation, then other programs to texture, setup, and animate them. But all-in-all Rhino3D is really neat and everything is nicely laid out. People always disagree, but for what it's worth, I have 3DS Max, 3D Canvas Pro, Milkshape, AC3D, JTEdit, Blender, Truespace3.... god knows how many more modellers I have, but Rhino is the only one that was easy to learn and I clicked with it straight away - I've never even looked at a tutorial for it. There is a demo available, which has a save limit, the full deal costs about £250.


Van-B

My cats breath smells of cat food.
Pincho Paxton
22
Years of Service
User Offline
Joined: 8th Dec 2002
Location:
Posted: 18th Jul 2003 18:34
Nobody has mentioned Anim8or!

It's soooooooooo Easy to use!

It's FREE!

It's a fast Download!...only about 900k

[href]www.Anim8or.com[/href]

Pincho.
SuperCort2003
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location: Metropolis
Posted: 18th Jul 2003 20:46
So how easy is Anim8or? What's it able to do?
Shadow Robert
22
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 18th Jul 2003 22:29
personally i use GTK Radiant 1.3.9 as it covers the most games... but its a little awkard to get used to.

however it is pretty simple to setup everything, when you install you tell it where the directories of the games you've going to be useing are. And it get Shaders/Textures/Etc... from there.

well as i oftenly use Q3 BSP maps i set my directory to my HDD C:\Quake3
you'd then put the textures you'll want to use in
..\BaseQ3\Textures\[group name] <- textures
..\BaseQ3\Script\ <- shaders

when you package your level all you then do, is compile it and move the level from ..\BaseQ3\Maps to ..\BaseQ3 and then zip up the BaseQ3 folder with something like Winzip 8.1

you have to make sure tga textures are 32bit and jpg texture use baseline compression methods (else GTK won't recognise them and there is a chance DBP won't)
once thats all done you just rename the zip something like
MyPack.pk3 and you have your level ready for use.

if you want to use objects as well you have to make sure they're also packaged within the directory ..\BaseQ3\Models\MapObjects\
along with thier textures.

Guyon
22
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 19th Jul 2003 06:47
Well SuperCort2003,
I have used a few 3d programs professionally, and to turn 2d drawing in to 3d models/animations is the hardest thing you can do.

It is really not the program but the artist. I have seen great guys with low to mid end modeling programs beat the snot out of entry level guys with Maya, lightwave, 3ds Max, etc.

Here is my best tip. Get one modeling program and become an expert with it.

My favorite modeling program is 3ds max, and Milkshape. Though I am trying to learn Maya.
Best of luck!
SuperCort2003
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location: Metropolis
Posted: 21st Jul 2003 06:09
Yeah I think that is a good tip. I'll try it. You know it's just that I couldn't really get into 3D Canvas. It was really hard to turn 2D images to 3D. Looking at the tutorials was confusing and so I gave up with it in search of a new and better 3D Program although 3D Canvas is good for some things.
Teep
22
Years of Service
User Offline
Joined: 30th Nov 2002
Location:
Posted: 21st Jul 2003 14:52
milkshape is propably one of the easiest programs to learn and even easier to master. learning cinema 4d basic's isnt that hard either

ajp1
21
Years of Service
User Offline
Joined: 21st Jul 2003
Location:
Posted: 21st Jul 2003 17:53
There was a good free program called draw 3d [href]http://members.optusnet.com.au/~gorbash/Draw3D/Draw3D.html
but the link won't work.
ajp1
21
Years of Service
User Offline
Joined: 21st Jul 2003
Location:
Posted: 21st Jul 2003 17:57
Quote: "Thanks for the replies. I continue to look at this thread a lot to see what is the best. I just got gmax. It's great so far. Just wish it was able to turn 2D images to 3D MOdels. Anywayz Later"


Try Z Modeler, it's for car creation from 2d drawings, I've never used it but it saves to 3ds. [href]www.zmodeler.com[/href]
Ya!
21
Years of Service
User Offline
Joined: 21st Jul 2003
Location:
Posted: 21st Jul 2003 21:00
I like 3ds max.Actualy beacase i use keygen version.
3DS Max is very easy.

SuperCort2003
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location: Metropolis
Posted: 21st Jul 2003 21:32
Hey what about LightWave? Some people say it's good but is it actually? Plus is Gmax good or is it better just to get something else. Thanks for the replies. Later!
Preston C
22
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 21st Jul 2003 23:23
I have a variety of 3D modelers, but no matter what I do, something wrong happens with my models (like the texture blurs into one color, or nothing appears, or its far too small in size) but I suggest wings 3D. In my opinion, its easier to use, but i havent found out how to control how your model looks down to the last vertek. I only learned how to extrude panels, and vertexes.

At first glance, I'm a mediocre mech pilot. Look again and you will see my battlemech's computer code rushing through my eyes. My Mech And I Are One!
SuperCort2003
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location: Metropolis
Posted: 21st Jul 2003 23:33
Hey everyone! Thanks for the support! I actually got MilkShape now the trial version. Does anyone have good tutorials of how to make 3D Models? Wings 3D Huh? I'll have to try that too. Man Am I using lots of memory on my computer. It's for the best though. Anywayz thanks for the help!
SuperCort2003
21
Years of Service
User Offline
Joined: 7th Jul 2003
Location: Metropolis
Posted: 21st Jul 2003 23:44
Hey Wings 3D looks great! I'll download it now. sheesh! My Memory will be all gone! Ok thanks for the replies!

Login to post a reply

Server time is: 2025-06-30 13:26:30
Your offset time is: 2025-06-30 13:26:30