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Dark GDK / Blender: exporting a model

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haYnguy
16
Years of Service
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Joined: 5th Jun 2008
Location: on my island
Posted: 9th Jun 2008 04:20
After I export the models i create using Blender, the textured model doesn't appear. only the model. Is there something I'm doing wrong, or not doing before i export it?

-- from my island, aloha wau 'ia 'oe --
dbGamerX
16
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Joined: 23rd Nov 2007
Location:
Posted: 9th Jun 2008 06:49
What format did you export it to? If it's in .X, try looking for TextureFileName by opening it with Notepad, as said by CAJUN57.

dbPrint ( "Sig" );
haYnguy
16
Years of Service
User Offline
Joined: 5th Jun 2008
Location: on my island
Posted: 9th Jun 2008 16:22
i already tried looking for the TextureFilename part, but it isn't there. that's why i'm asking this question.

-- from my island, aloha wau 'ia 'oe --
aersixb9
16
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Joined: 29th Nov 2007
Location:
Posted: 10th Jun 2008 03:33
3D Modeling sucks. There's no standard formats (except maybe 3ds which costs a fortune) and the textures are f'in stored in different files...I'm just happy DGDK can read .3ds...get 3DS, it works really good with DGDK
programing maniac
16
Years of Service
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Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 10th Jun 2008 03:39
Oh, go to this link, it has a tutorial you can download of how to do it.

there is one part missing, after step 6, you have to save and then go to export, .x, etc.

Here is the link- http://forum.thegamecreators.com/?m=forum_view&t=130999&b=22

It is near the bottom, or the top.... hm... It is a LONG thread, so just try and find it, it is like teh only downloadable file if you go from the bottom up, it is the first one.

Good Luck!

(Need a Name)

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