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FPSC Classic Product Chat / Texturebank directory in 1.09

Author
Message
Simwad
19
Years of Service
User Offline
Joined: 9th Oct 2005
Location: Zoo Station
Posted: 9th Jun 2008 11:32
Is it just me or does the Texturebank directory not get created when you build a game? I've been using FPSC to build levels to use in DBPro and now for the life of me can't find where it saves the Texturebank.
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 9th Jun 2008 11:58
Hm, maybe it's a result of the imageblock feature? It deserves investigation, however. Does the compiled game work properly, despite the lack of a texturebank?
Simwad
19
Years of Service
User Offline
Joined: 9th Oct 2005
Location: Zoo Station
Posted: 9th Jun 2008 12:55
Yeah, the compiled game works fine, I just built an .exe from included sci-fi maps. The Texturebank directory is defintly not there.
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 9th Jun 2008 13:06
Hm, that's odd. I guess it's a result of the new feature then. But that all depends, what version of FPSC are you running?
If you're using 1.09, try giving the imageblock line in the setup-file a value of 0 and recompile.
Simwad
19
Years of Service
User Offline
Joined: 9th Oct 2005
Location: Zoo Station
Posted: 9th Jun 2008 13:21
Wow, can't believe it was that easy, didn't even think of that. Thanks for your help.
Roger Wilco
19
Years of Service
User Offline
Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 9th Jun 2008 16:08
No problem, I'm glad I could help.
Marc Steene
FPSC Master
18
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 9th Jun 2008 23:29
Maybe this is a new feature to stop people stealing textures from compiled games?

Free Segment Packs: V1-http://forum.thegamecreators.com/?m=forum_view&t=124552&b=24
V2 - http://forum.thegamecreators.com/?m=forum_view&t=124709&b=24

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