Well then I'm not sure what's going on. With the code, I'm trying to set up some collision at the end, and that's where I was hoping to step through.
Rem Project: What The!
Rem Created: 7/7/2003 8:59:34 JesterDev
Rem ***** Main Source File *****
Sync on
Hide Mouse
`load the main game images
Load image "ship.bmp",1,1
load image "back.bmp",2,1
load image "bullet.bmp",3,1
load image "eye.bmp",4,1
`load some sounds
load sound "fire.wav",1
load sound "impact.wav",2
rem players start position
y=370
x=320
`Background
sprite 2,0,0,2
`Set up some bullets
Bullet=3
bullets_life = 0
`enemy row 1
Dim Enemies(16)
Enemies(0)=16
XPOS = 50
sprite 4,300,10,4
for e = 4 to enemies(0)
sprite e,XPOS,10,4
XPOS=XPOS+75
sync
next e
`enemy row 2
XPOS2=75
sprite 11,500,100,11
for e = 11 to enemies(0)
sprite e,XPOS2+15,100,4
XPOS2=XPOS2+75
sync
next e
`Set up some Enemy life variables
Alive = 16
for n = Alive+4 to Enemies(0)
enemies(Alive)=1
next n
sprite 1,x,y,1
OFFSET SPRITE 1, SPRITE WIDTH(1)/2, SPRITE Height(1)/2
`*********************
`******MAIN LOOP******
`*********************
do
`ship
sprite 1,x,y,1
sync
`if upkey()=1 then y=y-2
`if downkey()=1 then y=y+2
if rightkey()=1 then x=x+2
if leftkey()=1 then x=x-2
if x >= 590 then x=x-4
if x <= 60 then x=x+4
`Fire Bullet
if spacekey() = 1 and bulletlife = 0
bulletlife = 1
sprite bullet,x-10,y-40,3
play sound 1
endif
If sprite exist(bullet) then move sprite 3,4 : bulletlife=0
`Try out some collision??
For C = 4 to Enemies(0)
if sprite exist(bullet)
if sprite hit (bullet,Enemies(C))=1 : Enemies(C)=0
If Enemies(C) = 0 then : Delete Sprite Enemies(c)
play sound 2
`delete sprite Hit
endif
endif
Next C
sync
loop