Seriously - how do I get a team together to interpret my vague design documents into a real game? I'm flat broke, if that matters.
If I had a million dollars I guess I could hire 12 programmers for a year here near San Jose...
How do I hook up with those Euro-demo-game-makers? I want a team, and I want to be the lead designer. I only got into coding so I could design, and have held a job as a professional code monkey, which I hated...although they let me do some design, which I loved!
I'm almost thinking about going into QA just so I can test products and make design suggestions...
What should I do? I think I'm a great designer...how do I prove it to others, and convince them to join me?
Also on the power of DGDK, I was actually referring to the "game creation games" (like Bard's tale or GameCreator 9) and not the C++ API's...the C++ API's are arcane and powerful, while the gamecreator programs are simple and weak...
As for just keying in a design document in english, if I had a team I could actually do it! I've been trying to build solo, and it seems like I'm meant to just design and do some, what I call, "Code Design" (where I lay out the code / algorithm in Cish or pseudo, but don't debug it)...
As for BASIC, is it just me or is C++ actually simpler when you're writing real-world programs?