Hey.
I'm working on a particle system, and I'm getting some problems. At first I just had them ghosted so you could see through them, and I disabled the ZWrite for them, which means they don't look like plains, they look much softer, which is rather essential. I then used the dbSetAlphaMappingOn() command to make them fade out as they moved, because it looked silly otherwise. But to get this command to work I had to get rid of ghosting, which I did, but now dbDisableObjectZWrite() doesn't work, and it looks silly again.
Can anyone give me some advice to fix this? Thanks.
Don't you just hate that Zotoaster guy?