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Dark GDK / Ok, so I think I almost have it (Blender exporting)

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haYnguy
16
Years of Service
User Offline
Joined: 5th Jun 2008
Location: on my island
Posted: 12th Jun 2008 20:57
Ok, this is what I do to make/export a model for use with DarkGDK
Tell me if I am doing anything incorrectly.


1) add a new mesh, shape it to how I like it
2) texture/shade it with already existing texture image.
3) save model as .blend format
4) export it as .3ds/.x file
5) put exported files and texture images in the same folder
6) use it in game.

when I do this, only an untextured model appears in my program.

do i need to UVmap it if there is an already existing image used to texture it?

i've been working on this for weeks and it is starting to tick me off I can't figure what I'm doing wrong. I've also used other 3d modeling apps. (milkshape, wings, 3ds)

can someone point me to a comprehensive tutorial just for this specific topic? Blender only explains how to create, not how to export it for game uses.

-- from my island, aloha wau 'ia 'oe --
aersixb9
16
Years of Service
User Offline
Joined: 29th Nov 2007
Location:
Posted: 13th Jun 2008 18:37
Lolz. Just use 3DS, it works fine for me, textures included.
tobi453
19
Years of Service
User Offline
Joined: 28th Apr 2005
Location:
Posted: 13th Jun 2008 18:45 Edited at: 13th Jun 2008 18:48
Try the directx-exporter.

And open the directx file with notepad and search for your texture name.

FINAL VERSION RELEASED!!!!
haYnguy
16
Years of Service
User Offline
Joined: 5th Jun 2008
Location: on my island
Posted: 17th Jun 2008 05:01
i open it up and no texture keyword is there...where do i put it?

-- from my island, aloha wau 'ia 'oe --

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