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Dark GDK / How to speed up the loading process.

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programing maniac
16
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Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 13th Jun 2008 01:40
I have the code


When I debug it, it take FOREVER to load, and usually I don't have enough patients.

Is there a way of speeding up the process?

Global Warfare
aersixb9
16
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Joined: 29th Nov 2007
Location:
Posted: 13th Jun 2008 18:35
Get a faster BUS for your video card? Or use smaller models? (Like PCI-Express x2 or something)
jinzai
18
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Joined: 19th Aug 2006
Location: USA
Posted: 13th Jun 2008 19:30 Edited at: 13th Jun 2008 19:33
That's why I quit being a doctor...not enough patients. (and the whole lack of a medical degree thing.)

Did you intend to set the sync rate at 5 fps?

You could get a little more out of it by keeping sync off until the load was complete...I think.

When you say debug...do you mean that you are building a debug version, and running that? (That loads up more DLLs on light off, and debug builds contain code for stopping and starting the code, and preserving states, registers, etc.) A release build would load noticeably faster.

Does this work at all?
int Ox = dbCameraPositionX (0);
int Oy = dbCameraPositionY (0)+1;
int Oz = dbCameraPositionZ (0);

I can't see how it would, its outside of your program, and I imagine if it is run at all, it would be before GDK is even running. I would expect an error, or at least a compiler warning.

You could keep the variables there, but not initialize them until a camera was available...in the game loop.


DBO format should load the fastest since there is no need to convert it.

Finally, load the models in succession without any intervening function calls...that groups the disk I/O close enough that you get some speed increase from that, too.
programing maniac
16
Years of Service
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Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 13th Jun 2008 23:25
Quote: "int Ox = dbCameraPositionX (0);
int Oy = dbCameraPositionY (0)+1;
int Oz = dbCameraPositionZ (0);"


I think that might have been screwing up the entire thing...... Thanks!

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