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3 Dimensional Chat / how to use small texture file for uv mapping?

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manu
16
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Joined: 7th Jun 2008
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Posted: 13th Jun 2008 20:26
Hi,

so I understand the only way to load textured .x models from blender into dark gdk is to use uv mapping. But how can I use just a small texture file as a pattern texture? I want to use a concrete texture on a room model. So how could I texture the whole room with just a little patch that keeps repeating?
manu
16
Years of Service
User Offline
Joined: 7th Jun 2008
Location:
Posted: 13th Jun 2008 22:01 Edited at: 13th Jun 2008 22:02
figured out it does that automatically. One does just have to make sure the faces are not altered.
I used cube projection and the faces dont even have to lie on top of the picture.

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