Hi All.
I'm working these days to improve and fix issues for these two softwares.
I'm working on eXtends 1.5 and, here is what is actually done for this next release :
Lights :
- Fixed a bug in the light color calculation on custom lights modes.
- Added function “=L3D Get True Light Intensity(LightID)” to return the amplitude of the displayed light
- Lights halos are now affected by the real-time light intensity changes.
Sprites :
- Sprites collisions now handle : Rotation, Scaling, Stretching, Mirroring, Flipping, animation.
- WARNING : Sprite Collision is not 100% accurate on rotated/scaled/stretched sprites.
Basic 2D :
- Fixed a bug in the XGUI SET GADGET TEXT command that can cause CRASHS.
with that new, I see some of you happy to hear the improvements in Pixels Sprite Collision system. But don't forget that on rotated/stretched/scaled sprites, collision system is not 100% accurate ... Now it handle correctly flip/mirror on sprites
I'm also working on X-Quad Editor next upgrade.
The mean goal for this release will be to fix issues on Windows VISTA. I'm working on this and I think that some fixes/improvements in eXtends can help that way.
I'll keep you informed on any news concerning this.
Regards,
Fred
Odyssey-Creators