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3 Dimensional Chat / Blender, cloth.

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programing maniac
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Posted: 15th Jun 2008 03:02
I have made a 3D man, and now I want to put like clothes on him. I tried doing it, but it came out terribly. I know you can use cloth meterial, and so here is my question-

How would I make it so that a piece of cloth goes over the man and then is baked into the mesh? I tried doing it, but the piece of cloth jsut went through everything.

Thanks.

Also, is there any Other way to make clothes that look realistic?

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sp3ng
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Posted: 15th Jun 2008 13:31
dont use cloth simulation for making clothes, its too hard, just grab every face that is to be covered by clothes and extrude/scale it


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programing maniac
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Posted: 15th Jun 2008 15:28
But with the cloth simulation, it will look awesome, right? i know how to do it, I just need to figure out how to make it so that it stays in the spot it lands....

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Deathead
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Posted: 15th Jun 2008 15:40
Not exactly as it takes ages to get it to collide with the object, and Cloth has to be HIGH poly. So if you want this for a game its a no go.


programing maniac
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Posted: 15th Jun 2008 16:12
Quote: "Not exactly as it takes ages to get it to collide with the object"


i have already set it so that it HAS collided with the object and is in its position.

Quote: "and Cloth has to be HIGH poly. So if you want this for a game its a no go.
"


Not really, mine was only about 1,000 poly, on a 1,000 poly man. TOgether, it is- LOW poly.

All I need to know is how to set it so that when the cloth gets to one spot, like it lands on the person, it STAYS there.

Thanks.

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Deathead
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Posted: 15th Jun 2008 16:17
Quote: "All I need to know is how to set it so that when the cloth gets to one spot, like it lands on the person, it STAYS there."

And it won't stay. Its physics not a mesh.


programing maniac
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Posted: 15th Jun 2008 16:45
OK, but can you export it in the frame where it is on the person?

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Deathead
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Posted: 15th Jun 2008 17:10
You might be able to do that.


programing maniac
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Posted: 15th Jun 2008 18:38
Ok, thanks.

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RUCCUS
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Posted: 15th Jun 2008 20:49
Definitely the wrong way to go about clothing a model.

programing maniac
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Posted: 15th Jun 2008 20:55
Quote: "Definitely the wrong way to go about clothing a model."


Yeah, probably..... Oh well. I think it will look cool.

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greenlig
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Posted: 16th Jun 2008 06:51
You can make the clothing, add the physics, and then bake that. It is all possible, but would be a little time consuming.

Not the best idea, as you need to have anything animated attached to bones for the .x export anyway.

Try just modelling the clothes on. A great way of adding detail over the model is the Retopo tool. It projects painted vertices onto the model's surface. Sounds technical lol, but that's the easiest way to describe it.

Look it up.

Greenlig

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hessiess
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Posted: 16th Jun 2008 21:04
Quote: "OK, but can you export it in the frame where it is on the person?"


You could use a vertex animation model format like MD2/3, but for some reson DBP only supports .x, which is bone only.
For a game model you dont want to have any polygons that wont be visable, so the body underneath the clothes would need deleting anyway, so its better to model a one peace mesh, including the clothes and rig it with bones. which works well so long as you set up good waighting, i.e. dont set everything to 1.
The problem is thinks like skirts/kapes etc, but cloth sims are becoming more common in game engines.

programing maniac
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Posted: 17th Jun 2008 00:46
Yeah, I just want normal clothes that don't have to move with the wind or anything fancy, just on the character.

Is there an easy way to model clothes? It seems really hard to me. Any good tutorials?

Thanks.

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Image All
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Posted: 17th Jun 2008 04:36 Edited at: 17th Jun 2008 04:40
For a simple T shirt as practice it shouldn't be too hard to just start with a duplicate of your guy's torso, smooth it out so it's not detailed like a body and more flat like a shirt.... That's about all there is...

If you want a trenchcoat, just start with the torso+arms, shape it out, delete some frontal polygons and extrude the bottom edges down until you get to ancle-height. Then just fix things up like the collar and cuffs and there you have it.

programing maniac
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Posted: 17th Jun 2008 14:55
That is how I thought it would be..... I have tried that and I end up getting a bigger person with smaller hands and feet.

Thanks anyways!

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Alucard94
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Posted: 17th Jun 2008 16:38
You're better off just modeling it man, good practice to as well(I still need to master the art of clothing X_x)

If someone says "pls" because it is shorter than "please" I say "no" because it is shorter than "yes"...

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