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3 Dimensional Chat / Extracting UV data

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Buck1000
16
Years of Service
User Offline
Joined: 10th Dec 2007
Location: Behind you
Posted: 15th Jun 2008 07:33
I have a level I made in 3D World Studio, and I want to normal map al of its textures and apply the normal map in-game. Now, my question is, how do I do this? What I want to do is make an image of the levels "UV-data"/an image with all the textures bent/positioned/rotated so that if I was to texture the level object with it, it would look normal, and then I can normal map that image and use it to normal map the level.

So my question is, how do I get this "UV-data"/the level's texture image? Is there any program out there for this?
Buck1000
16
Years of Service
User Offline
Joined: 10th Dec 2007
Location: Behind you
Posted: 15th Jun 2008 20:21
Anyone?

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