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Dark GDK / Problem with dbScaleObject

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programing maniac
16
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Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 15th Jun 2008 22:05
I have loaded a terrain into a game, and then i do dbScaleObject. After that, I setup the object in sparky's collision.

The problem is that the terrain LOOKs bigger, but it actually isn't. Sparky's acts like the object is still at miniature size.

Is there a way around this? Or another way of resizing the object?

Thanks.

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jinzai
18
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Joined: 19th Aug 2006
Location: USA
Posted: 16th Jun 2008 03:31 Edited at: 16th Jun 2008 03:32
If you are using GDK native terrains, use dbSetTerrainScale before you build the terrain. I think that dbScaleObject only scales when the object is rendered. The actual object will remain unchanged, which is what Sparky's will use.
programing maniac
16
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Location: Bawk, Bawkity
Posted: 16th Jun 2008 03:46
ok, but the terrain in an imported .x file

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jinzai
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Posted: 16th Jun 2008 04:04
That's too bad. I'd recommend that you scale it in the modeling program in that case.
programing maniac
16
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Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 16th Jun 2008 04:28
ok, will do

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