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Dark GDK / Few questions...

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Zuka
16
Years of Service
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 16th Jun 2008 06:20
Is it possible to edit meshes in real time? Like, you know, on The Sims 2, you can shape their faces and stuff, is that possible with DGDK?

Also, can I change the angles of mesh joints accurately myself, within the game, or do I have to do all the animations in the modeling program?

If you can do any models for FW, reply to the FleetWars thread.

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programing maniac
16
Years of Service
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Joined: 19th Apr 2008
Location: Bawk, Bawkity
Posted: 17th Jun 2008 04:36
Quote: "or do I have to do all the animations in the modeling program?"

I don't think you do, because then you would have to make uhm, let me see, if they could do anything they wanted- 1,234,345,456,234,345,456,234,123,435,56,567,345,456, etc.

I think you got the point.

That I think is much harder then you are making it to be. If you want something like a modeling program- that will take a while.

I think it is possible, with a bunch of work, like having different spheres move when you want them to, and then have little poles connect them, and then have planes going in between the edges to create faces.

Your signature has been erased by a mod - 120 high maximum please

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