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3 Dimensional Chat / My Modern Weapon Pack(WIP)

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Vorg1
17
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Joined: 7th Dec 2006
Location: Seattle
Posted: 19th Jun 2008 17:38
After all the good response I got from my XM8 model I have decided to work on making a whole pack and if I have time I may sell it in the store. It is both modern and post modern(like weapons in ghost recon and crysis) I have nearly finished the XM8 but the pack I have now is:

IN PROGRESS:
XM8
G36C
AK-47
M4

IDEAS
M9 Pistol
M4 Benelli
RPD

Here is a screeny of the XM8 progress

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Vorg1
17
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Joined: 7th Dec 2006
Location: Seattle
Posted: 19th Jun 2008 17:39
Here is the G36C

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Vorg1
17
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Joined: 7th Dec 2006
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Posted: 19th Jun 2008 17:39
different angle of the G36C

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Vorg1
17
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Location: Seattle
Posted: 19th Jun 2008 17:40
This is the AK-47

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Vorg1
17
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Posted: 19th Jun 2008 17:40
and heres the M4

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Vorg1
17
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Location: Seattle
Posted: 19th Jun 2008 17:42
Here is one more of the M4

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lazerus
16
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Joined: 30th Apr 2008
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Posted: 19th Jun 2008 18:02 Edited at: 24th Dec 2008 15:34
the M4 barrel and mainly the whole looks squared round it more #

other than that i can think of nothing wrong with them

great work

Anonymous User
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Joined: 21st Feb 2008
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Posted: 19th Jun 2008 18:20
Yeah round off the M4 barrel and it would be perfect, the dodgy logo on the XM8 rifle is really bad though as it kind of makes the gun look like a paintball marker or toy.

???
Vorg1
17
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Joined: 7th Dec 2006
Location: Seattle
Posted: 19th Jun 2008 18:25 Edited at: 19th Jun 2008 18:27
Thanks. The M4 was one of my fist models and just got back to working on it yesterday.

the dodgy logo on the XM8 rifle is really bad though as it kind of makes the gun look like a paintball marker or toy.


yay I thought that so at fist but when I took it off the texture sort of looked really blah. So I don't know I'll try it both ways.
I'll post a shot of it without in a sec to see way say.
Vorg1
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Joined: 7th Dec 2006
Location: Seattle
Posted: 19th Jun 2008 22:47
Alright thanks Anonymous User. I have decided to go without the logo. I will finish the texture and then either animate it or texture another model later on.

If there are any other guns you woud like to see in the pack please let me know. I am hoping to have between 8 and 10 guns.

Here are some new ideas though
AUG
G36
CZ pistol

Thank you
vorg1
i married acow
17
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Joined: 7th Feb 2007
Location: The World\'s Police (U.S.A)
Posted: 20th Jun 2008 13:20
Vorg1, you are very good at making models. I will definitely buy this pack if you sell it. Keep up the good work!

Crusty Jugglers
Violent Pigeon
16
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Location: London, Great Britain
Posted: 21st Jun 2008 01:47
I Think on alot of them the barrels look too long, could be the angle of the screen shots, but the M4 barrel looks really too long.

My MMORPG: http://green-man.pbwiki.com or check out the forums at http://mechtech.webmmorpg.net

Cyborg ART
17
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Location: Sweden - Sthlm
Posted: 21st Jun 2008 21:17
Really nice!

Anonymous User
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Posted: 21st Jun 2008 22:03
Same here I'll buy the pack because it's more realistic than all of the other FPSC packs which I currently use in my game.

???
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 22nd Jun 2008 21:18
More realistic than model packs 6, 9 and 10?

Please check out my WWII Media Pack 1 FPSC thread... http://forum.thegamecreators.com/?m=forum_view&t=131014&b=3&p=0
Vorg1
17
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Location: Seattle
Posted: 23rd Jun 2008 02:48 Edited at: 23rd Jun 2008 02:49
Thanks guys.
I know that they aren't all really high quality i have only been modeling for a little over 6 months in 3ds MAX and pretty much taught myself everything I know. They definitly aren't as good as Errant's or John's but thanks for the compliments anyway.

(I have been very busy lately and haven't had much time to work on them but I should be back to working on them soon)
Mr Tank
22
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Joined: 25th Nov 2002
Location: United Kingdom
Posted: 25th Sep 2008 15:42
They look super to me, although lacking textures. The top part of the G36 (long flat piece with series of "teeth") seems pretty high poly, and you could put this detail in the texture.

However, perhaps i'm a bit out of touch and games use more polys now than they used to- i guess in fps games, the gun is the "main character", and can use a lot of polys, especially on the top/side i suppose. Is it the done thing to make a low poly version for the enemy soldiers and for low graphics settings?

Anyway they look pretty accurate to me, but i don't know an awful lot about guns.

lazerus
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Posted: 25th Sep 2008 16:44
well fenix from GOW clocked 10k poly if i remember correctly, and the guns where 4-5k each

lookin great

Bonjour!, you cheese eating surrender monkeys!
Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 25th Sep 2008 16:47
I've noticed on the XM8 that there are some huge texture stretching along the front of it.


Alucard94, the member of the future of the past.
Vorg1
17
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Location: Seattle
Posted: 25th Sep 2008 17:18
WOW I totally forgot about this. I have improved a lot since this models. All the models are between 900-2000 polys if I remember.
Aertic
17
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Joined: 2nd Jul 2007
Location: United Kingdom
Posted: 27th Sep 2008 17:41
XM8 has a bad texture, certainly, the XM8 logo should be a lighter and much more blended in colour, try beveling it in(pillow emboss I think.) then reduce the opacity of the layer to around 17%.


[B]"Your greatest teacher is your harshest critic"-Butterfingers[/b]
The Snowman
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Joined: 24th Jan 2008
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Posted: 24th Dec 2008 05:24
Just so you know. The barrel on your G36C is to long to make it a "C" model. It is more like a "K"

(\__/)
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(> < ) This is bunny. Copy bunny into your sig and help him on his quest for world domination!
Alucard94
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Location: Stockholm, Sweden.
Posted: 24th Dec 2008 11:12
Didn't expect this thread to be bumped! Ah well.


Alucard94, the member of the future of the past.
lazerus
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Posted: 24th Dec 2008 15:33
wow my old sig lol, how cool to see it again

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