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3 Dimensional Chat / massive blender problem

Author
Message
hookkshot
17
Years of Service
User Offline
Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 19th Jun 2008 19:23


for some reason my object from blender turn out like this and i cant figure out why.

i just see no possible reason for it turning out like this

www.splitsecondgames.com
Neodelito
19
Years of Service
User Offline
Joined: 29th Jul 2005
Location:
Posted: 19th Jun 2008 19:58
Flyp white faces to front.. i think..

Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 19th Jun 2008 20:31
In blender go into edit mode and select all the faces(A) and then hit Ctrl-N and recalculate normals outside

If someone says "pls" because it is shorter than "please" I say "no" because it is shorter than "yes"...
Phosphoer
16
Years of Service
User Offline
Joined: 8th Dec 2007
Location: Seattle
Posted: 19th Jun 2008 20:54
Is the Uzi UV mapped or is it just a material in Blender?

This is a random sentence about squirrels.
hookkshot
17
Years of Service
User Offline
Joined: 12th Apr 2007
Location: Adelaide, Aus
Posted: 20th Jun 2008 04:39
the uzi is uv mapped and ive flipped the normals i inverted them aswell to see if it changed anything ive tried so many things. this has only startesd happeneing to me once i got when i got the latest blender

www.splitsecondgames.com

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