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Dark GDK / CPU Usage

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Michael P
18
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Joined: 6th Mar 2006
Location: London (UK)
Posted: 19th Jun 2008 22:03 Edited at: 19th Jun 2008 22:04


The above code runs at around 40-50% CPU usage on my computer Why is this? Are there any tricks to reducing this waste of resources (where a continuous loop is necessary)?
Zuka
16
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Location: They locked me in the insane asylum.
Posted: 19th Jun 2008 22:08
Try making it do something.

If you can do any models for FW, reply to the FleetWars thread.

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Michael P
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Posted: 19th Jun 2008 22:17
My point is, surely it shouldn't be using so much processing power since it is doing almost nothing
aersixb9
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Posted: 19th Jun 2008 22:18
It's not doing nothing, it's looping as fast as it can and doing a conditional...

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Michael P
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Posted: 19th Jun 2008 22:31
The poor little guy tries too hard for its own good! Sorry for wasting your time with such a stupid question
Mahoney
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Location: The Interwebs
Posted: 19th Jun 2008 23:27 Edited at: 19th Jun 2008 23:27
I'm far from a great source of advice, but I think this timer class that I wrote once might help:



Of course, it also could be a complete waste of a post. Who knows.
Zuka
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Location: They locked me in the insane asylum.
Posted: 19th Jun 2008 23:29
You know what, Mahoney? Thank you. Now I don't have to work out something for DarkStar for reloading and stuff like that.

If you can do any models for FW, reply to the FleetWars thread.

Click here!
Mahoney
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Posted: 19th Jun 2008 23:32
Your welcome? Wow, I was helpful for once.
Mahoney
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Joined: 14th Apr 2008
Location: The Interwebs
Posted: 19th Jun 2008 23:35
Also, make sure to #include <time.h>

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